Cloud Gaming - Morocco

  • Morocco
  • In Morocco, revenue in the Cloud Gaming market market is projected to reach US$11.54m in 2024.
  • This revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 29.22%, leading to a projected market volume of US$41.58m by 2029.
  • Within the Cloud Gaming market market in Morocco, the number of readers is anticipated to amount to 1.6m users by 2029.
  • User penetration in the country will be 3.4% in 2024 and is expected to rise to 4.1% by 2029.
  • The average revenue per user (ARPU) in Morocco is expected to amount to US$9.02.
  • In a global context, the majority of revenue will be generated the United States, which is projected to reach US$1,938.00m in 2024.
  • In Morocco, the cloud gaming market is witnessing a surge in interest, driven by increasing internet accessibility and a youthful, tech-savvy population.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in Morocco is experiencing significant growth and development, driven by various factors such as customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in Morocco are shifting towards cloud gaming due to its convenience and accessibility. With cloud gaming, players can enjoy high-quality gaming experiences without the need for expensive gaming hardware. This appeals to a wide range of consumers, including casual gamers who may not want to invest in gaming consoles or PCs. Additionally, the ability to play games on multiple devices, such as smartphones and tablets, is particularly appealing to the younger generation in Morocco who are increasingly reliant on mobile technology. Trends in the market also contribute to the growth of cloud gaming in Morocco. The increasing availability of high-speed internet connections and the expansion of 5G networks provide the necessary infrastructure for seamless cloud gaming experiences. This allows gamers in Morocco to access a vast library of games without the need for physical copies or downloads. Furthermore, the rise of subscription-based gaming services, which offer unlimited access to a wide range of games for a fixed monthly fee, is gaining popularity in Morocco. This model provides gamers with flexibility and affordability, further driving the adoption of cloud gaming. Local special circumstances in Morocco also play a role in the development of the cloud gaming market. The country has a growing tech-savvy population, with a high percentage of young people who are eager to embrace new technologies. This creates a favorable environment for cloud gaming companies to introduce their services and attract a large user base. Additionally, the Moroccan government has been actively promoting the development of the digital economy, including the gaming industry. This support from the government encourages investment in the cloud gaming sector and fosters its growth in the country. Underlying macroeconomic factors further contribute to the development of the cloud gaming market in Morocco. The country has been experiencing steady economic growth, which has led to an increase in disposable income among consumers. This enables more individuals to afford gaming subscriptions and invest in the necessary devices to access cloud gaming services. Additionally, the growing middle class in Morocco has a higher propensity to spend on leisure activities, including gaming, which drives the demand for cloud gaming services. In conclusion, the Cloud Gaming market in Morocco is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The convenience and accessibility of cloud gaming, along with the availability of high-speed internet connections and subscription-based gaming services, are driving the adoption of cloud gaming in Morocco. The tech-savvy population, government support, and favorable macroeconomic conditions further contribute to the growth of the cloud gaming market in the country.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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