Gaming Hardware - Morocco

  • Morocco
  • The Gaming Hardware market market in Morocco is forecasted to achieve a revenue of US$295.70m by 2024.
  • This sector is anticipated to display a Compound Annual Growth Rate (CAGR 2024-2029) of 8.67%, leading to an estimated market volume of US$448.10m by 2029.
  • By 2029, the number of users in the Gaming Hardware market market is projected to reach 917.6k users in Morocco.
  • User penetration is set to be 2.0% in 2024 and is projected to rise to 2.3% by 2029.
  • The Average Revenue Per User (ARPU) is expected to be US$384.60.
  • When compared globally, in China is expected to generate the highest revenue, reaching US$33,310.00m in 2024.
  • Morocco's demand for high-end gaming hardware in the media market is on the rise, reflecting a growing tech-savvy consumer base.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Morocco has been experiencing significant growth in recent years, driven by a combination of customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Morocco have shifted towards gaming as a popular form of entertainment. With the increasing availability of high-quality games and the rise of esports, more and more Moroccans are embracing gaming as a hobby. This has created a growing demand for gaming hardware, including consoles, gaming PCs, and accessories. In line with global trends, the Moroccan Gaming Hardware market has seen a rise in the popularity of gaming PCs. Gamers are increasingly looking for powerful machines that can handle the latest games with ease. This trend is driven by the desire for better graphics, faster processing speeds, and the ability to customize hardware components. As a result, gaming PC manufacturers have been introducing new models with advanced features to cater to this demand. Another trend in the market is the increasing popularity of online gaming and multiplayer experiences. Moroccan gamers are joining the global gaming community and participating in online multiplayer games, which require reliable and high-performance hardware. This has led to a surge in the sales of gaming accessories such as gaming headsets, keyboards, and mice. Local special circumstances also contribute to the development of the Gaming Hardware market in Morocco. The country has a young population, with a significant percentage of the population under the age of 30. This demographic is more likely to be interested in gaming and willing to invest in gaming hardware. Additionally, the growing middle class in Morocco has more disposable income to spend on leisure activities, including gaming. Underlying macroeconomic factors play a role in the growth of the Gaming Hardware market in Morocco. The country has experienced steady economic growth in recent years, which has resulted in higher purchasing power among consumers. This has allowed more Moroccans to afford gaming hardware and accessories. Furthermore, the increasing availability of high-speed internet and the expansion of online gaming platforms have made gaming more accessible to a larger audience. In conclusion, the Gaming Hardware market in Morocco is developing due to customer preferences for gaming, trends in the market such as the popularity of gaming PCs and online gaming, local special circumstances including a young population and growing middle class, and underlying macroeconomic factors such as economic growth and improved internet infrastructure. As these factors continue to drive the market, the Gaming Hardware industry in Morocco is expected to continue its growth trajectory in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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