Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Media
  4. Games

Cloud Gaming - France

France
  • In France, revenue in the Cloud Gaming market market is projected to reach US$200.80m in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 28.73%, resulting in a projected market volume of US$709.80m by 2029.
  • By 2029, the number of readers in the Cloud Gaming market market in France is anticipated to amount to 10.1m users.
  • User penetration in France will be 12.3% in 2024 and is expected to increase to 15.4% by 2029.
  • The average revenue per user (ARPU) in France is expected to amount to US$25.16.
  • In a global context, the majority of revenue will be generated the United States, with a figure of US$1.94bn in 2024.
  • In France, the cloud gaming market is experiencing significant growth, driven by increasing consumer demand for seamless gaming experiences and advanced internet infrastructure.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass

Out-Of-Scope

  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Cloud Gaming market in France has been experiencing significant growth in recent years, driven by customer preferences for convenient and accessible gaming experiences, as well as advancements in technology and infrastructure.

    Customer preferences:
    One of the key customer preferences driving the growth of the Cloud Gaming market in France is the desire for convenience. Cloud gaming allows users to access and play games on various devices, eliminating the need for expensive gaming hardware and physical game copies. This convenience factor appeals to a wide range of gamers, including casual players who may not want to invest in dedicated gaming consoles or PCs. Additionally, the ability to play games on the go, without the need for downloads or installations, is also highly appealing to many users.

    Trends in the market:
    One of the major trends in the Cloud Gaming market in France is the increasing adoption of subscription-based gaming services. These services offer users access to a wide library of games for a monthly fee, providing a cost-effective alternative to purchasing individual games. This trend is driven by the growing popularity of streaming platforms, such as Netflix and Spotify, which have familiarized consumers with the subscription model. As a result, major players in the gaming industry are launching their own subscription services, further fueling the growth of the Cloud Gaming market in France. Another trend in the market is the focus on improving the quality and performance of cloud gaming services. As technology and infrastructure continue to advance, cloud gaming platforms are able to offer higher resolution graphics, faster loading times, and reduced latency. These improvements enhance the overall gaming experience and make cloud gaming a more viable option for gamers who value high-quality visuals and smooth gameplay.

    Local special circumstances:
    France has a strong gaming culture and a large population of avid gamers. The country has a rich history in the gaming industry, with several successful game developers and a thriving esports scene. This cultural context contributes to the growth of the Cloud Gaming market in France, as there is already an existing market of enthusiastic gamers who are eager to embrace new gaming technologies and experiences.

    Underlying macroeconomic factors:
    The growth of the Cloud Gaming market in France is also influenced by underlying macroeconomic factors. The increasing availability of high-speed internet connections and the widespread adoption of smartphones and other connected devices have created a favorable environment for cloud gaming to thrive. Additionally, the ongoing digital transformation across various industries has led to a greater acceptance and reliance on cloud-based services, including gaming. In conclusion, the Cloud Gaming market in France is experiencing significant growth driven by customer preferences for convenience, the adoption of subscription-based gaming services, and the focus on improving the quality and performance of cloud gaming services. The local gaming culture and underlying macroeconomic factors also contribute to the growth of the market. As technology continues to advance and infrastructure improves, the Cloud Gaming market in France is expected to continue its upward trajectory.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Games: market data & analysis - BackgroundGames: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Cloud computing in the United Kingdom - statistics & facts

    Cloud computing is the delivery of hosted services over the internet through the main service delivery segments; infrastructure as a service (IaaS), platform as a service (PaaS), and software as a service (SaaS). Revenue in the United Kingdom (UK) from public cloud services, which makes up most of the cloud computing market, amounted to around 12 billion U.S. dollars in 2020. This is a share of almost four percent of the global public cloud market.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.