In-game Advertising - Morocco

  • Morocco
  • Morocco's In-game Advertising market market is projected to reach US$27.66m in 2024.
  • The revenue is anticipated to exhibit an annual growth rate (CAGR 2024-2029) of 11.65%, leading to a projected market volume of US$47.99m by 2029.
  • The average revenue per user (ARPU) is forecasted to be US$1.89.
  • When compared globally, in China is expected to generate the most revenue (US$46,610.00m in 2024).
  • In Morocco, the rise of in-game advertising in the media market reflects a strategic shift towards digital platforms for targeted consumer engagement.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Morocco is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in Morocco are shifting towards digital entertainment and gaming, with an increasing number of people spending more time playing video games.

This has created a lucrative opportunity for advertisers to reach a highly engaged audience through in-game advertising. Players are becoming more receptive to advertising within games, especially when it is seamlessly integrated into the gameplay experience. As a result, advertisers are increasingly investing in in-game advertising to capture the attention of this growing audience.

Trends in the market indicate that in-game advertising is becoming more sophisticated and targeted in Morocco. Advertisers are leveraging advanced technologies such as programmatic advertising and real-time bidding to deliver personalized and relevant ads to gamers. This allows for better ad targeting and increased effectiveness, as ads are tailored to the specific interests and demographics of the players.

Additionally, the rise of mobile gaming in Morocco has opened up new opportunities for in-game advertising, as smartphones have become the primary gaming device for many people. Local special circumstances in Morocco, such as the growing middle class and increasing internet penetration, are contributing to the development of the in-game advertising market. As more people gain access to the internet and disposable income, the demand for digital entertainment and gaming is expected to continue to rise.

This presents a favorable environment for advertisers to invest in in-game advertising and reach a larger audience. Underlying macroeconomic factors also play a role in the development of the in-game advertising market in Morocco. The country's stable economic growth and favorable business environment have attracted international game developers and publishers to enter the Moroccan market.

This has led to the availability of a wide range of games for players to choose from, creating more opportunities for in-game advertising. Additionally, the government's focus on developing the digital economy and supporting the gaming industry through incentives and infrastructure investments further contributes to the growth of in-game advertising. In conclusion, the In-game Advertising market in Morocco is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors.

As more people engage in digital entertainment and gaming, advertisers are increasingly investing in in-game advertising to reach this highly engaged audience. The market is evolving with advanced technologies and targeted advertising strategies, while local factors such as the growing middle class and favorable business environment contribute to its development. With the continued growth of the gaming industry and favorable macroeconomic conditions, the in-game advertising market in Morocco is expected to thrive in the coming years.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Demographics
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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