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Baseball - CIS

CIS
  • Revenue in the Baseball market is projected to reach US$5.62m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 4.81%, resulting in a projected market volume of US$7.11m by 2029.
  • In global comparison, most revenue will be generated United States (US$9.96bn in 2024).
  • The average revenue per user (ARPU) in the Baseball market is projected to amount to US$3.58 in 2024.
  • In the Baseball market, the number of users is expected to amount to 2.1m users by 2029.
  • User penetration in the Baseball market will be at 0.6% in 2024.

Definition:

The Baseball market encompasses various aspects of the sport, including media coverage, ticket sales, and merchandise, catering to the extensive global fanbase of baseball. It includes platforms and channels dedicated to delivering news, analysis, and entertainment related to baseball events worldwide, as well as the sale of tickets for live baseball games and various baseball-related merchandise.

Structure:

  • Baseball Media: This segment includes revenues from television and online streaming rights for baseball games, providing fans with access to live coverage and analysis.
  • Baseball Ticket Sales: This segment comprises revenues from the sale of tickets for baseball games held in stadiums, online ticketing platforms facilitating ticket purchases, and season ticket packages.
  • Baseball Merchandising: This segment encompasses revenues from the sale of various baseball-related products and merchandise, such as team jerseys, baseball caps, apparel, equipment, and memorabilia, allowing fans to showcase their support for their favorite teams and players.

Additional information:

Key metrics within the Baseball Market include revenues, viewers, ticket sales volumes, merchandise sales volumes, and market penetration rates. Revenue streams primarily come from advertising, subscription fees, ticket sales, merchandise sales, and sponsorship deals. Data on broadcasting rights, online viewership, ticketing platforms, popular merchandise items, and fan preferences are essential for understanding market dynamics. Key players in the Baseball Market include broadcasting networks, baseball teams, sports apparel brands, ticketing agencies, and online marketplaces.

For more detailed insights, refer to the additional information provided next to the respective data points.

In-Scope

  • Ticket sales from games, such as league games
  • Revenue from merchandise, such as jerseys
  • Revenue from media rights, such as TV broadcasting

Out-Of-Scope

  • Revenue from player transfers, such as transfer fees
  • Tickets sold on the secondary market, such as on eBay
  • Revenue from licensing or sponsorship, such as from logos
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Study Details

    Revenue

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Baseball market in CIS is experiencing slow growth due to factors like limited media coverage, low consumer interest in merchandise, and infrequent ticket sales. However, increasing use of digital technologies and growing health consciousness among consumers may drive growth in the future.

    Customer preferences:
    The popularity of in-person spectatorship is declining as consumers are increasingly seeking more convenient and personalized sports experiences. This has led to a rise in demand for virtual and interactive viewing options, such as live streaming and virtual reality experiences. Demographic shifts, such as the rise of Gen Z and Millennials, who prioritize tech-savvy and immersive experiences, are also influencing this trend. Furthermore, the increasing popularity of social media and influencer culture is driving the need for interactive and shareable sports experiences.

    Trends in the market:
    In the CIS region, the Baseball Market within the Sports Market is experiencing a surge in popularity through live streaming and virtual fan engagement. In addition, there is a growing trend of using advanced analytics and data-driven strategies in player recruitment and game strategy. These trends are significant as they not only enhance the fan experience but also improve team performance and management. Industry stakeholders, such as teams, leagues, and broadcasters, must adapt to these trends to remain competitive in the market. Additionally, opportunities arise for technology companies to provide innovative and personalized solutions for fans and teams.

    Local special circumstances:
    In CIS, the Baseball Market within the Sports Market market is heavily influenced by the strong government support for sports and the patriotic nature of the population. This has resulted in increasing investments in local baseball teams, leading to the growth of the market. In contrast, the Baseball Market in Japan is driven by a deep cultural connection to the sport and the countrys strong history in baseball. This has led to the development of unique training methods and approaches to the game, making the market highly competitive. Additionally, in the United States, the popularity of the sport is fueled by a strong regulatory system and a highly commercialized league structure, with teams generating revenue from advertising, broadcasting rights, and merchandise sales. These factors have a significant impact on the market dynamics and opportunities for growth.

    Underlying macroeconomic factors:
    The Baseball Market within the Sports Market is greatly impacted by macroeconomic factors such as consumer disposable income, government policies, and economic health. Countries with strong economic growth and favorable policies towards sports and fitness are experiencing faster growth in the baseball market. Additionally, factors such as population demographics and the popularity of baseball as a national sport also play a significant role in the markets performance. With a growing middle class and increasing interest for baseball in the CIS region, the market is expected to experience steady growth in the coming years.

    Reach

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

    Modeling approach / Market size:

    Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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