Definition:
The online gambling market includes various forms of online wagering activities, such as online sports betting, online casino games, and online lottery games. The regulations vary by country, with some countries allowing all forms of online gambling, while others restrict certain types (i.e., Australia's ban on online casinos and interactive games). However, in general, the market is dominated by a few large operators who offer a wide range of online gambling services to customers around the world.
Structure:
Online betting involves placing bets on various sports events, such as football, basketball, and horse racing, while online casino games include a range of traditional casino games, such as poker, blackjack, and roulette, that can be played over the internet. Online lottery games involve purchasing tickets for various lotteries, such as national and international lotteries, over the internet.Additional Information
Data includes revenue figures in Gross Gambling Revenue (GGR), which is the total amount of bets placed by customers minus the amount paid out in winnings, Users, average revenue per user (ARPU), user penetration rate, and online and offline shares of the total gambling market. User and revenue figures represent B2C services.Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Aug 2024
Source: Statista Market Insights
Most recent update: Aug 2024
Source: Statista Market Insights
The Online Gambling market in CIS has been experiencing significant growth in recent years. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors have all contributed to this development. Customer preferences in the CIS region have played a crucial role in the growth of the Online Gambling market. The convenience and accessibility of online gambling platforms have attracted a large number of customers. Additionally, the availability of a wide range of games and betting options has catered to the diverse preferences of customers in the region. The increasing popularity of mobile gambling has also contributed to the growth of the market, as customers can now access their favorite games anytime and anywhere. Trends in the market have also played a significant role in the development of the Online Gambling market in CIS. One notable trend is the increasing use of cryptocurrency as a payment method in online gambling. This trend has been driven by the growing acceptance and adoption of cryptocurrencies in the region. Furthermore, the integration of advanced technologies such as virtual reality and augmented reality into online gambling platforms has enhanced the overall gaming experience for customers, attracting more players to the market. Local special circumstances have also influenced the growth of the Online Gambling market in CIS. The regulatory environment in the region has become more favorable towards online gambling, allowing operators to expand their services and attract more customers. Additionally, the increasing disposable income of the population in CIS countries has led to a higher spending capacity on leisure activities, including online gambling. Underlying macroeconomic factors have also played a significant role in the development of the Online Gambling market in CIS. The overall economic growth in the region has resulted in an increase in the disposable income of the population, allowing more people to participate in online gambling. Furthermore, the increasing internet penetration and smartphone adoption rates in CIS countries have provided a solid foundation for the growth of the online gambling market. In conclusion, the Online Gambling market in CIS has experienced significant growth due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The convenience and accessibility of online gambling platforms, the use of cryptocurrency as a payment method, the integration of advanced technologies, favorable regulatory environment, increasing disposable income, and the growth of internet penetration and smartphone adoption rates have all contributed to the development of the market.
Most recent update: Aug 2024
Source: Statista Market Insights
Most recent update: Aug 2024
Source: Statista Market Insights
Data coverage:
The data encompasses B2C enterprises. Figures are based on Gross Gambling Revenue (GGR) and represent what consumers pay for these products and services.Modeling approach:
Market size is determined through a Top-Down approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Consumer Insights Global survey), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, number of internet users, and internet consumption.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Data from the Statista Consumer Insights Global survey is reweighted for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights