AR & VR - CIS

  • CIS
  • The AR & VR market in the CIS region is projected to reach a revenue of US$552.3m by 2024.
  • The market is expected to show an annual growth rate of 9.13% between 2024 and 2029, resulting in a projected market volume of US$855.0m by 2029.
  • Among the different segments, AR Software dominates with a market volume of US$192.3m in 2024.
  • The United States generates the highest revenue in the AR & VR market, with a projected market volume of US$10,900.0m in 2024.
  • In terms of user base, the number of AR & VR market users is expected to reach 63.5m users by 2029.
  • The user penetration rate is projected to be 43.1% in 2024 and is expected to increase to 44.8% by 2029.
  • The average revenue per user (ARPU) is estimated to be US$8.9.
  • It's important to note that the revenue values mentioned above only account for B2C revenues.
  • This means that the displayed market share of B2C covers 0.00 of the total market, including both B2C and B2B segments.
  • In the CIS region, the AR & VR market is experiencing rapid growth, with Russia leading the way in terms of adoption and innovation.
 
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Analyst Opinion

The AR & VR market in CIS is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in the CIS region are playing a key role in the development of the AR & VR market.

Customers are increasingly seeking immersive and interactive experiences, and AR & VR technologies provide the perfect solution. The ability to explore virtual environments, interact with virtual objects, and experience simulations in real-time has captured the interest of consumers in the CIS region. Additionally, the younger generation in CIS countries are particularly attracted to AR & VR technologies, as they are more tech-savvy and open to embracing new experiences.

Trends in the market are also contributing to the growth of the AR & VR market in the CIS region. One notable trend is the increasing adoption of AR & VR technologies in various industries, including gaming, entertainment, education, healthcare, and real estate. Companies in these sectors are leveraging the power of AR & VR to enhance user experiences, improve training and education programs, and create innovative marketing campaigns.

This trend is driving the demand for AR & VR solutions in the CIS region. Local special circumstances in the CIS region are also influencing the development of the AR & VR market. The region has a rich cultural heritage and a strong emphasis on arts and entertainment.

This provides a fertile ground for the adoption of AR & VR technologies in the creative industries. Artists, designers, and filmmakers are using AR & VR to push the boundaries of their craft and create immersive experiences for their audiences. Furthermore, the CIS region has a growing tech startup ecosystem, which is fostering innovation and entrepreneurship in the AR & VR space.

This has led to the emergence of local AR & VR companies that are developing cutting-edge solutions tailored to the needs of the CIS market. Underlying macroeconomic factors are also driving the growth of the AR & VR market in the CIS region. The region has experienced steady economic growth in recent years, which has led to an increase in disposable income and consumer spending.

As a result, more people in the CIS region are able to afford AR & VR devices and experiences. Additionally, governments in CIS countries are recognizing the potential of AR & VR technologies to drive economic growth and are actively supporting the development of the AR & VR industry through funding and favorable policies. In conclusion, the AR & VR market in the CIS region is developing rapidly due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors.

The demand for immersive and interactive experiences, the adoption of AR & VR technologies in various industries, the rich cultural heritage and growing tech startup ecosystem, and the favorable macroeconomic conditions are all contributing to the growth of the AR & VR market in the CIS region.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the AR & VR market. AR and VR enable consumers to experience a new dimension, using either a headset or installed units, as they combine the real and virtual worlds. Consumer revenue figures refer to revenues relating to AR hardware, AR software, VR hardware, VR software, and spending on AR and VR advertising. Both digital and non-digital revenues are included.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market market. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports. In addition, we use relevant key market indicators and data from country-specific associations, such as consumer spending, internet penetration, 4G coverage, and historical developments. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The market is updated twice a year in case market dynamics change. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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