Games Live Streaming - Jordan

  • Jordan
  • In Jordan, revenue in the Games Live Streaming market market is projected to reach US$8.66m in 2024.
  • Revenue in this sector is expected to show an annual growth rate (CAGR 2024-2029) of 6.60%, resulting in a projected market volume of US$11.92m by 2029.
  • The number of users in the Games Live Streaming market market in Jordan is expected to amount to 2.2m users by 2029.
  • User penetration in Jordan will be 14.1% in 2024 and is expected to hit 18.9% by 2029.
  • In a global context, most revenue will be generated China, with an estimated US$2,581.00m in 2024.
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Jordan is projected to amount to US$5.38 in 2024.
  • In Jordan, the Games Live Streaming market is witnessing a surge in popularity as youth increasingly engage in digital entertainment and esports culture.

Key regions: Japan, China, Europe, France, Germany

 
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Analyst Opinion

The Games Live Streaming market in Jordan has been experiencing significant growth in recent years.

Customer preferences:
Customers in Jordan have shown a strong preference for Games Live Streaming as a form of entertainment. This can be attributed to the increasing popularity of video games in the country, as well as the convenience and accessibility of live streaming platforms.

Trends in the market:
One of the key trends in the Games Live Streaming market in Jordan is the rise of local content creators. Jordanian gamers are increasingly creating their own live streaming channels, attracting a dedicated audience and generating revenue through sponsorships and donations. This trend is driven by the growing interest in gaming as a career option, as well as the desire for local content that resonates with Jordanian gamers. Another trend in the market is the increasing collaboration between game developers and live streaming platforms. Game developers are recognizing the value of live streaming as a marketing tool, and are partnering with popular streamers to showcase their games to a wider audience. This trend helps to drive the growth of the Games Live Streaming market in Jordan, as it creates more opportunities for content creators and enhances the overall gaming experience for viewers.

Local special circumstances:
One of the unique aspects of the Games Live Streaming market in Jordan is the strong sense of community among gamers. Jordanian gamers often form online communities and engage in multiplayer games together, fostering a sense of camaraderie and competition. This community-driven nature of gaming in Jordan has contributed to the popularity of live streaming, as it allows gamers to connect with each other and share their experiences in real-time.

Underlying macroeconomic factors:
The growth of the Games Live Streaming market in Jordan can also be attributed to the country's favorable macroeconomic conditions. Jordan has a young population with a high internet penetration rate, which provides a large potential audience for live streaming platforms. Additionally, the increasing availability of affordable smartphones and high-speed internet has made it easier for people to access live streaming content on the go. In conclusion, the Games Live Streaming market in Jordan is experiencing significant growth due to customer preferences for gaming and entertainment, the rise of local content creators, the collaboration between game developers and live streaming platforms, the strong sense of community among gamers, and the favorable macroeconomic conditions in the country. These factors have created a thriving market for Games Live Streaming in Jordan, with ample opportunities for content creators and a growing audience of avid gamers.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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