Cricket Media - EU-27

  • EU-27
  • Revenue in the Cricket Media market is projected to reach US$11.93m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.29%, resulting in a projected market volume of US$12.72m by 2029.
  • In global comparison, most revenue will be generated in India (US$1,164,000.00k in 2024).
  • The average revenue per user (ARPU) in the Cricket Media market is projected to amount to US$3.73 in 2024.
  • In the Cricket Media market, the number of users is expected to amount to 3.3m users by 2029.
  • User penetration in the Cricket Media market will be at 0.7% in 2024.
 
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Analyst Opinion

In the EU-27 nan, the Cricket Media Market has been steadily growing, driven by factors such as increasing fan engagement, rising interest in digital media, and the convenience of online content. However, the growth rate has slightly declined due to competition and shifting consumer preferences.

Customer preferences:
In the EU-27 region, there has been a noticeable increase in the consumption of sports media content, particularly in the Cricket Market. This can be attributed to the growing trend of online streaming and on-demand content services, providing greater access to live matches and highlights. Additionally, with a diverse population in the region, we are seeing a rise in demand for localized content, catering to the unique preferences of each market. This has also led to a rise in brand collaborations and sponsorships, incorporating cultural elements to appeal to the targeted audience.

Trends in the market:
In the EU-27, the Cricket Media Market is experiencing a surge in online streaming services, as more consumers turn to digital platforms for sports content. This trend is driven by the increasing availability of high-speed internet and the growing popularity of mobile devices. As a result, there is a rise in subscription-based streaming services that offer live cricket matches and exclusive content. This trend is expected to continue, as consumers demand more convenience and accessibility. Additionally, there is a growing trend of cricket leagues partnering with media companies to broadcast and monetize matches, presenting new opportunities for industry stakeholders.

Local special circumstances:
In the EU-27, the Cricket Media market is heavily influenced by the widespread popularity of the sport and the emphasis on traditional media coverage. However, in India, with its large cricket fan base and advanced digital infrastructure, online streaming platforms have gained dominance in reaching the audience. In contrast, in countries such as the Netherlands and Belgium, where cricket is a less established sport, there is a unique opportunity for growth in the digital market with the increasing availability of mobile and internet services.

Underlying macroeconomic factors:
The Cricket Media Market of the Cricket Market within the Sports Market is impacted by macroeconomic factors such as consumer spending, technological advancements, and regulatory policies. In the EU-27 region, countries with high consumer spending and robust technological developments are likely to see higher growth in the Cricket Media Market. On the other hand, countries with stringent regulatory policies and limited consumer spending may experience slower growth. Additionally, the overall health of the national economy and fiscal policies can also affect the demand for cricket media products and services within the market. This is influenced by factors such as inflation rates, GDP growth, and the strength of the local currency.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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