Baseball Merchandise - EU-27

  • EU-27
  • Revenue in the Baseball Merchandise market is projected to reach US$5.50m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.13%, resulting in a projected market volume of US$6.11m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$1,253.00m in 2024).
  • The average revenue per user (ARPU) in the Baseball Merchandise market is projected to amount to US$1.57 in 2024.
  • In the Baseball Merchandise market, the number of users is expected to amount to 3.9m users by 2029.
  • User penetration in the Baseball Merchandise market will be at 0.8% in 2024.
 
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Analyst Opinion

The Baseball Merchandise Market in EU-27 nan is growing slowly due to factors such as saturation in the market, lower consumer demand, and limited innovation in product offerings. The healthcare market is a major contributor to this slow growth, with healthcare costs consuming a significant portion of consumers budgets. Despite this, the convenience and variety in online purchasing options offer some potential for growth in the future.

Customer preferences:
The Baseball Merchandise Market within the Baseball Market is experiencing a notable shift in consumer preferences towards sustainable and ethically sourced products. This is driven by an increasing awareness of environmental and social issues, with consumers seeking out products that align with their values. As a result, there is a growing demand for eco-friendly and fair trade clothing and equipment, as well as a rise in popularity of vintage and second-hand items. Brands in this market are responding by using sustainable materials and ethical production practices to meet the changing demands of consumers.

Trends in the market:
In EU-27, the Baseball Merchandise Market within the Sports Market is experiencing an increase in e-commerce sales, as more consumers purchase their baseball gear online. This trend is driven by the convenience of online shopping and the rising popularity of mobile shopping apps. Additionally, there is a rising demand for eco-friendly and sustainable baseball merchandise, prompting manufacturers to offer more environmentally-friendly options. These trends are significant for industry stakeholders, as they indicate a shift towards digital and eco-conscious consumption, and may require companies to adapt their strategies to remain competitive in the market.

Local special circumstances:
In the EU-27, the Baseball Merchandise market is heavily influenced by the popularity of the sport and the strong presence of professional baseball leagues. However, each country within the EU has its own unique culture and regulations, resulting in variations in demand for different types of baseball merchandise. For example, Germany has a strong passion for baseball, leading to a high demand for equipment and apparel, while in Spain, the focus is more on branded merchandise and collectibles. France has strict regulations on the sale of sports memorabilia, impacting the merchandise market. These local factors have a significant impact on the dynamics of the Baseball Merchandise market within the Sports Market in the EU-27.

Underlying macroeconomic factors:
In the EU-27, the Baseball Merchandise Market is influenced by macroeconomic factors such as consumer spending, disposable income, and import/export policies. Economic stability and favorable exchange rates play a significant role in the purchasing power of consumers, affecting demand for baseball merchandise. As for the overall Sports Market, the growth horizon depends on the development of sports infrastructure and facilities, public investments in sports, and increased participation in sports at a national level. Moreover, the increasing popularity of baseball among the younger demographic and the trend of sports merchandising through e-commerce platforms are also driving the growth of the Baseball Market and its associated merchandise sector.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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