Cloud Gaming - Argentina

  • Argentina
  • The revenue forecast for the Cloud Gaming market market in Argentina is projected to reach US$16.27m in 2024.
  • This market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 21.07%, leading to a projected market volume of US$42.33m by 2029.
  • By 2029, the number of users in the Cloud Gaming market market is anticipated to reach 1.9m users.
  • User penetration is forecasted to be 3.3% in 2024 and is projected to increase to 4.0% by 2029.
  • The average revenue per user (ARPU) is expected to be US$10.80.
  • When compared globally, the in the United States is expected to generate the most revenue (US$1,938.00m in 2024).
  • Argentina's media market sees a surge in cloud gaming subscriptions, driven by the growing demand for high-quality gaming experiences accessible from any device.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in Argentina has been experiencing significant growth in recent years.

Customer preferences:
Customers in Argentina are increasingly turning to cloud gaming as a convenient and cost-effective way to access and play video games. The ability to stream games directly to their devices without the need for expensive gaming hardware is a major draw for many gamers. Additionally, cloud gaming allows for seamless multiplayer experiences and the ability to play games on multiple devices, which appeals to a wide range of customers.

Trends in the market:
One of the key trends in the cloud gaming market in Argentina is the increasing availability of high-speed internet connections. As internet infrastructure improves throughout the country, more customers are able to access cloud gaming services without experiencing significant lag or latency issues. This has made cloud gaming a viable option for a larger portion of the population. Another trend in the market is the growing number of cloud gaming service providers entering the Argentine market. Both local and international companies are recognizing the potential of the market and are launching their own cloud gaming platforms to cater to the demand. This increased competition is driving innovation and leading to improved services and features for customers.

Local special circumstances:
Argentina has a strong gaming culture, with a large and passionate community of gamers. This has created a favorable environment for the growth of the cloud gaming market. Additionally, the relatively high cost of gaming hardware in Argentina makes cloud gaming an attractive alternative for many gamers who may not be able to afford traditional gaming setups.

Underlying macroeconomic factors:
The economic situation in Argentina has also contributed to the growth of the cloud gaming market. The country has faced economic challenges in recent years, with fluctuating exchange rates and inflation. This has made it difficult for many consumers to purchase expensive gaming hardware or pay for traditional gaming services. Cloud gaming provides a more affordable option for gaming enthusiasts, allowing them to access a wide range of games without the need for a significant upfront investment. In conclusion, the Cloud Gaming market in Argentina is growing rapidly due to customer preferences for convenience and cost-effectiveness, as well as the availability of high-speed internet connections. The local gaming culture and economic circumstances have also played a role in driving the growth of the market. As the market continues to expand, we can expect to see more competition and innovation in the cloud gaming space in Argentina.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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