Baseball - United Arab Emirates

  • United Arab Emirates
  • Revenue in the Baseball market is projected to reach US$2.54m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.78%, resulting in a projected market volume of US$2.64m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$9,965.00m in 2024).
  • The average revenue per user (ARPU) in the Baseball market is projected to amount to US$6.29 in 2024.
  • In the Baseball market, the number of users is expected to amount to 402.9k users by 2029.
  • User penetration in the Baseball market will be at 4.2% in 2024.
 
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Analyst Opinion

The Baseball market in the United Arab Emirates has shown limited growth due to low adoption of digital technologies, limited health awareness among consumers, and a lack of convenience in online ticket sales and merchandise purchases. These factors hinder the growth rate of the overall market as well as its sub-markets, including Baseball Media and Baseball Merchandise. This slow growth can also be attributed to cultural preferences for traditional forms of entertainment, such as outdoor activities and live events. However, efforts are being made to promote the sport and increase its popularity, which may lead to potential growth in the future.

Customer preferences:
With the rise of social media and digital platforms, there has been a notable increase in the use of virtual training and coaching services in the Baseball Market within the Sports Market. Younger generations, in particular, have shown a preference for accessing training and instruction remotely, utilizing online tools and platforms to hone their skills and stay connected with their peers and coaches. This trend reflects the influence of technology and convenience on consumer preferences, as well as the growing emphasis on personalized and efficient training methods.

Trends in the market:
In the United Arab Emirates, the Baseball Market within the Sports Market is experiencing an increase in the use of data analytics to make strategic decisions. This trend is expected to continue as stakeholders become more data-driven in their approach to the market. Additionally, there is a growing interest in virtual reality training programs for baseball players, which could revolutionize training methods and improve overall performance. These trends have significant implications for coaches, trainers, and players, as they have the potential to enhance the quality of gameplay and attract a larger audience to the sport.

Local special circumstances:
In United Arab Emirates, the Baseball Market within the Sports Market has seen slow growth due to cultural factors. While baseball is popular in neighboring countries, it has not gained the same level of popularity in UAE. This is partly due to the dominance of traditional Middle Eastern sports, such as soccer and camel racing. The hot climate also presents a challenge for playing and watching baseball outdoors. Additionally, strict Islamic regulations on attire and alcohol consumption limit the commercial opportunities for baseball in UAE.

Underlying macroeconomic factors:
The growth of the Baseball Market within the Sports Market in the United Arab Emirates is impacted by macroeconomic factors such as the countrys strong economic performance, stable fiscal policies, and significant investment in sports infrastructure. With a growing population and increasing disposable income, the demand for sports products and services, including baseball, is on the rise. The countrys strategic location and trade partnerships also contribute to the success of the baseball market, as it allows for easy access to international players and equipment. Additionally, the rising popularity of baseball in neighboring countries, as well as the global recognition of the UAE as a major sports hub, further drive the growth and potential of the market.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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