Online Games - United Arab Emirates

  • United Arab Emirates
  • Revenue in the Online Games market market in the United Arab Emirates is forecasted to reach US$50.60m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 3.95%, leading to an estimated market volume of US$61.41m by 2029.
  • Within the Online Games market market in the United Arab Emirates, the number of users is projected to reach 1.4m users by 2029.
  • User penetration is set to be 13.3% in 2024 and is projected to increase to 13.7% by 2029.
  • When compared globally, the majority of revenue will be generated in China (US$6,532.00m in 2024).
  • The average revenue per user (ARPU) in the Online Games market market in the United Arab Emirates is expected to reach US$39.77 in 2024.
  • The United Arab Emirates' online gaming market is booming with a surge in virtual tournaments and esports events attracting a growing audience.

Key regions: France, South Korea, Europe, India, Asia

 
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Analyst Opinion

The Online Games market in United Arab Emirates is experiencing significant growth and development.

Customer preferences:
Customers in United Arab Emirates have shown a strong preference for online gaming. The convenience and accessibility of playing games online have contributed to the popularity of this market. Additionally, the increasing adoption of smartphones and high-speed internet connectivity has made it easier for people to engage in online gaming.

Trends in the market:
One of the key trends in the Online Games market in United Arab Emirates is the rise of mobile gaming. Mobile devices have become the primary platform for gaming, with a wide range of games available for download on app stores. This trend is driven by the increasing smartphone penetration in the country. Another trend in the market is the growing popularity of multiplayer online games. These games allow players to interact and compete with each other in real-time, creating a social and competitive gaming experience. The desire for social interaction and competition among gamers has fueled the demand for multiplayer online games in United Arab Emirates.

Local special circumstances:
United Arab Emirates has a young and tech-savvy population, which has contributed to the growth of the Online Games market. The country has a high percentage of internet users, and the government has invested in infrastructure to support high-speed internet connectivity. This has created a favorable environment for the development of the Online Games market.

Underlying macroeconomic factors:
The strong economic growth in United Arab Emirates has also played a role in the development of the Online Games market. The country has a high per capita income and a growing middle class, which has increased the disposable income available for entertainment activities such as online gaming. Additionally, the government has implemented initiatives to promote the digital economy, which has further supported the growth of the Online Games market. In conclusion, the Online Games market in United Arab Emirates is experiencing significant growth and development. Customer preferences for online gaming, the rise of mobile gaming, and the popularity of multiplayer online games are driving this growth. The young and tech-savvy population, along with the strong economic growth and government support, are contributing to the success of the Online Games market in United Arab Emirates.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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