In-game Advertising - United Arab Emirates

  • United Arab Emirates
  • Revenue in the In-game Advertising market market in the United Arab Emirates is forecasted to reach US$53.30m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 5.89%, leading to a projected market volume of US$70.95m by 2029.
  • The average revenue per user (ARPU) is projected to be US$18.24.
  • When compared globally, in China is expected to generate the most revenue (US$46,610.00m in 2024).
  • In the United Arab Emirates, the In-game Advertising market is rapidly expanding due to the country's tech-savvy population and growing gaming industry.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in United Arab Emirates is experiencing significant growth and development.

Customer preferences:
In the United Arab Emirates, there is a growing preference for immersive gaming experiences, which has led to an increased demand for in-game advertising. Gamers in the country are seeking more interactive and engaging content, and in-game advertising provides a unique opportunity for brands to reach their target audience in a non-intrusive way. Additionally, there is a rise in mobile gaming in the country, with a large portion of the population accessing games through smartphones and tablets. This shift in gaming habits has created a new avenue for in-game advertising, as mobile games offer extensive opportunities for targeted advertisements.

Trends in the market:
One of the key trends in the In-game Advertising market in United Arab Emirates is the integration of native advertising within games. Native advertising seamlessly blends into the gaming environment, making it less disruptive and more appealing to gamers. This approach allows brands to create a more organic and immersive experience for players, increasing the effectiveness of their advertising campaigns. Moreover, there is a growing trend of incorporating personalized advertisements based on player preferences and behavior, which enhances the relevance and impact of the ads. Another trend in the market is the rise of eSports in the United Arab Emirates. eSports tournaments and events attract a large audience of passionate gamers, providing a valuable platform for in-game advertising. Brands are increasingly sponsoring eSports teams and events, leveraging the popularity and reach of these competitions to promote their products or services. This trend is expected to continue driving the growth of in-game advertising in the country.

Local special circumstances:
The United Arab Emirates has a high smartphone penetration rate, with a significant portion of the population being active mobile gamers. This presents a unique opportunity for in-game advertising, as it allows brands to reach a large and diverse audience. Moreover, the country has a strong gaming culture, with a growing number of local game developers and studios. This local ecosystem supports the growth of in-game advertising by providing a wide range of games and platforms for brands to advertise on.

Underlying macroeconomic factors:
The United Arab Emirates has a strong and stable economy, which contributes to the growth of the In-game Advertising market. The country has a high disposable income and a tech-savvy population, creating a favorable environment for the adoption of in-game advertising. Additionally, the government is actively promoting the digital economy and innovation, which further supports the development of the in-game advertising industry. In conclusion, the In-game Advertising market in United Arab Emirates is experiencing significant growth and development due to customer preferences for immersive gaming experiences, the integration of native advertising within games, the rise of eSports, the high smartphone penetration rate, the strong gaming culture, the stable economy, and the government's support for the digital economy. These factors combined create a favorable environment for the expansion of the in-game advertising industry in the country.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Demographics
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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