Gaming Hardware - United Arab Emirates

  • United Arab Emirates
  • The Gaming Hardware market market in the United Arab Emirates is forecasted to achieve a revenue of US$261.40m by 2024.
  • An annual growth rate (CAGR 2024-2029) of 5.96% is anticipated, leading to a market volume of US$349.20m by 2029.
  • By 2029, the number of users in the Gaming Hardware market market in the United Arab Emirates is projected to reach 333.3k users.
  • User penetration is expected to be 3.2% in 2024 and is projected to increase to 3.4% by 2029.
  • The average revenue per user (ARPU) is forecasted to be US$0.85k.
  • When compared globally, in China is expected to generate the most revenue, reaching US$33,310.00m in 2024.
  • The United Arab Emirates' media market sees a surge in demand for high-end gaming hardware, reflecting a growing interest in premium gaming experiences among consumers.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in United Arab Emirates has been experiencing significant growth in recent years, driven by the increasing popularity of video games and the growing demand for high-performance gaming equipment.

Customer preferences:
Customers in the United Arab Emirates have shown a strong preference for gaming hardware that offers superior performance and advanced features. They are willing to invest in high-end gaming PCs, gaming laptops, and gaming accessories to enhance their gaming experience. The demand for gaming consoles, such as PlayStation and Xbox, is also on the rise. Additionally, customers in the United Arab Emirates are increasingly interested in virtual reality (VR) gaming, leading to a growing demand for VR headsets and accessories.

Trends in the market:
One of the key trends in the Gaming Hardware market in the United Arab Emirates is the shift towards online gaming. With the widespread availability of high-speed internet connections and the growing popularity of multiplayer online games, more and more gamers are opting for online gaming experiences. This trend has fueled the demand for gaming hardware that can support online gaming, such as gaming routers and high-speed internet connections. Another trend in the market is the increasing adoption of eSports in the United Arab Emirates. eSports refers to competitive video gaming, where professional gamers compete against each other in organized tournaments. The rise of eSports has created a demand for gaming hardware that can support competitive gaming, including gaming keyboards, gaming mice, and gaming monitors with high refresh rates and low input lag.

Local special circumstances:
The United Arab Emirates has a young and tech-savvy population, which has contributed to the growth of the Gaming Hardware market. The country has a high smartphone penetration rate and a strong gaming culture, with a significant number of gamers actively participating in gaming communities and events. Furthermore, the United Arab Emirates has a thriving retail sector, with numerous gaming stores and online platforms catering to the needs of gamers.

Underlying macroeconomic factors:
The United Arab Emirates has a strong economy and high disposable income levels, which have allowed consumers to spend more on entertainment and leisure activities, including gaming. The government has also been supportive of the gaming industry, investing in infrastructure and promoting digital innovation. These factors have created a favorable environment for the growth of the Gaming Hardware market in the United Arab Emirates. In conclusion, the Gaming Hardware market in the United Arab Emirates is experiencing significant growth due to the increasing popularity of video games, customer preferences for high-performance gaming equipment, and the rise of online gaming and eSports. The young and tech-savvy population, along with a strong economy and government support, have further fueled the growth of the market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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