Gaming Networks - United Arab Emirates

  • United Arab Emirates
  • In the United Arab Emirates, revenue in the Gaming Networks market market is projected to reach US$26.33m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 3.07%, resulting in a projected market volume of US$30.63m by 2029.
  • In the Gaming Networks market market withUnited_Arab_Emirates, the number of users is expected to amount to 0.7m users by 2029.
  • User penetration will be 6.6% in 2024 and is expected to hit 7.2% by 2029.
  • In global comparison, most revenue will be generated the United States (US$757.60m in 2024).
  • The average revenue per user (ARPU) in the Gaming Networks market market in the United Arab Emirates is projected to amount to US$41.45 in 2024.
  • The United Arab Emirates is witnessing a surge in demand for immersive gaming networks, reflecting the nation's increasing investment in digital entertainment technologies.

Key regions: United Kingdom, United States, France, Asia, Europe

 
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Analyst Opinion

The Gaming Networks market in United Arab Emirates is experiencing significant growth and development.

Customer preferences:
Customers in United Arab Emirates have shown a strong preference for online gaming networks. With the increasing availability of high-speed internet connections and the widespread use of smartphones and other mobile devices, online gaming has become a popular form of entertainment in the country. The convenience and accessibility of online gaming networks allow customers to play their favorite games anytime and anywhere, making it a preferred choice for many.

Trends in the market:
One of the key trends in the Gaming Networks market in United Arab Emirates is the rise of esports. Esports, or competitive video gaming, has gained immense popularity in recent years. The country has witnessed a growing number of esports tournaments and events, attracting both local and international players. This trend has led to the establishment of dedicated gaming networks and platforms that cater specifically to esports enthusiasts. The increasing participation and interest in esports have also created opportunities for gaming network providers to offer specialized services and features tailored to this segment of the market. Another trend in the market is the integration of social features within gaming networks. Many gaming networks now offer social features that allow players to connect and interact with each other. This includes features such as chat, messaging, and the ability to form online communities or guilds. These social features enhance the gaming experience by fostering a sense of community and allowing players to engage with like-minded individuals. This trend is driven by the desire for social interaction and the growing popularity of multiplayer games.

Local special circumstances:
The Gaming Networks market in United Arab Emirates is influenced by the country's cultural and regulatory environment. The UAE has a diverse population with a significant expatriate community. This diversity is reflected in the gaming preferences of the population, with a wide range of genres and platforms being popular. Gaming networks in the country need to cater to this diverse customer base by offering a variety of games and services. Additionally, the UAE has specific regulations and restrictions on content and online activities. Gaming networks operating in the country need to comply with these regulations, which may include restrictions on certain types of games or content. This can impact the types of games and services that are available in the market and shape customer preferences.

Underlying macroeconomic factors:
The growth of the Gaming Networks market in United Arab Emirates is supported by several underlying macroeconomic factors. The country has a strong economy and high disposable income levels, which enable consumers to spend on leisure activities such as gaming. Additionally, the government has been actively promoting the development of the digital economy, including the gaming sector, as part of its economic diversification efforts. This has led to increased investment in infrastructure and technology, creating a favorable environment for the growth of the gaming networks market. In conclusion, the Gaming Networks market in United Arab Emirates is experiencing growth and development driven by customer preferences for online gaming, trends such as the rise of esports and the integration of social features, local special circumstances including cultural diversity and regulatory environment, and underlying macroeconomic factors such as a strong economy and government support for the digital sector.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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