Games Live Streaming - United Arab Emirates

  • United Arab Emirates
  • Revenue in the Games Live Streaming market market in the United Arab Emirates is forecasted to reach US$58.28m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.06%, leading to an estimated market volume of US$78.23m by 2029.
  • By 2029, the number of users in the Games Live Streaming market market in the United Arab Emirates is expected to reach 2.7m users.
  • User penetration is projected to be 21.1% in 2024 and is forecasted to increase to 27.5% by 2029.
  • When compared globally, the highest revenue will be generated in China (US$2,581.00m in 2024).
  • The average revenue per user (ARPU) in the Games Live Streaming market market is expected to be US$28.82 in 2024.
  • The United Arab Emirates is witnessing a surge in Games Live Streaming viewership, reflecting a growing interest in interactive media consumption among its tech-savvy population.

Key regions: Japan, China, Europe, France, Germany

 
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Analyst Opinion

The Games Live Streaming market in United Arab Emirates has been experiencing significant growth in recent years.

Customer preferences:
One of the main reasons for the growth of the Games Live Streaming market in United Arab Emirates is the increasing popularity of online gaming among the younger population. With the advancement in technology and the widespread availability of high-speed internet, more and more people are turning to live streaming platforms to watch their favorite gamers play. The convenience and flexibility offered by these platforms allow users to access live gaming content anytime and anywhere, making it a preferred choice for many gamers in United Arab Emirates.

Trends in the market:
The Games Live Streaming market in United Arab Emirates is witnessing a surge in the number of platforms and channels dedicated to live streaming gaming content. These platforms not only provide a platform for gamers to showcase their skills but also offer a wide range of interactive features such as chat rooms, virtual gifts, and in-app purchases, which enhance the overall gaming experience for viewers. Additionally, the rise of esports has also contributed to the growth of the Games Live Streaming market in United Arab Emirates. Esports tournaments and competitions are being organized regularly, attracting a large number of viewers and driving the demand for live streaming platforms.

Local special circumstances:
The United Arab Emirates has a young and tech-savvy population, which is a key factor driving the growth of the Games Live Streaming market. The country has a high internet penetration rate, with a large number of people having access to high-speed internet connections. This has created a favorable environment for the development of live streaming platforms and the adoption of online gaming among the population. Furthermore, the United Arab Emirates has a strong gaming culture, with many gaming events and conventions being organized regularly. This has created a vibrant gaming community, which further fuels the demand for live streaming platforms.

Underlying macroeconomic factors:
The growth of the Games Live Streaming market in United Arab Emirates is also influenced by macroeconomic factors such as increasing disposable income and the growth of the entertainment industry. As the economy of United Arab Emirates continues to grow, people have more disposable income to spend on leisure activities, including online gaming and live streaming. Additionally, the entertainment industry in United Arab Emirates is expanding rapidly, with a growing number of people looking for new and exciting forms of entertainment. Live streaming gaming platforms offer a unique and immersive entertainment experience, which appeals to a wide range of audience. In conclusion, the Games Live Streaming market in United Arab Emirates is experiencing significant growth due to the increasing popularity of online gaming, the rise of esports, the young and tech-savvy population, and favorable macroeconomic factors. With the continued advancement in technology and the increasing demand for interactive and immersive entertainment experiences, the Games Live Streaming market in United Arab Emirates is expected to continue its upward trajectory in the coming years.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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