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Cloud Gaming - Brazil

Brazil
  • In Brazil, revenue in the Cloud Gaming market market is projected to reach US$93.58m in 2024.
  • Revenue in this sector is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 30.67%, leading to a projected market volume of US$356.60m by 2029.
  • The number of readers in the Cloud Gaming market market in Brazil is anticipated to amount to 5.5m users by 2029.
  • User penetration in Brazil will be 2.0% in 2024 and is expected to rise to 2.5% by 2029.
  • The average revenue per user (ARPU) in Brazil is expected to be US$21.54.
  • In a global context, most revenue will be generated the United States, with a figure of US$1.94bn in 2024.
  • In Brazil, the cloud gaming market is witnessing rapid growth as increasing internet access and mobile device usage drive consumer interest in digital gaming experiences.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass

Out-Of-Scope

  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Cloud Gaming market in Brazil is experiencing significant growth and development, driven by various factors such as customer preferences, market trends, local special circumstances, and underlying macroeconomic factors.

    Customer preferences:
    In Brazil, there is a growing demand for cloud gaming services due to several customer preferences. One of the key factors is the increasing popularity of online gaming among the Brazilian population. Gaming has become a mainstream form of entertainment, and with the rise of high-speed internet connectivity, more Brazilians are turning to cloud gaming as a convenient and accessible way to enjoy their favorite games. Additionally, the cost-effectiveness of cloud gaming compared to traditional gaming consoles and PCs is attracting a large number of customers who are looking for affordable gaming options.

    Trends in the market:
    The cloud gaming market in Brazil is witnessing several key trends that are driving its growth. One of the significant trends is the increasing availability of high-speed internet infrastructure across the country. This expansion of internet connectivity is enabling more Brazilians to access cloud gaming services without experiencing significant lags or delays. Furthermore, the rise of mobile gaming is also contributing to the growth of cloud gaming in Brazil. With the increasing popularity of smartphones and tablets, more people are opting for cloud gaming services that allow them to play games on their mobile devices.

    Local special circumstances:
    Brazil has its unique set of circumstances that are influencing the development of the cloud gaming market. One of the key factors is the large population of Brazil, which provides a vast customer base for cloud gaming companies. Additionally, the cultural affinity for gaming in Brazil is also contributing to the growth of the market. Brazilians have a strong passion for gaming, and cloud gaming platforms are capitalizing on this enthusiasm by offering a wide range of games and interactive experiences.

    Underlying macroeconomic factors:
    Several macroeconomic factors are driving the growth of the cloud gaming market in Brazil. The country's improving economy and rising disposable income levels are enabling more Brazilians to afford cloud gaming services. Additionally, the increasing penetration of smartphones and internet-enabled devices is creating a favorable environment for cloud gaming companies to expand their user base. Furthermore, the government's initiatives to promote digitalization and improve internet infrastructure are also supporting the growth of the cloud gaming market in Brazil. Overall, the Cloud Gaming market in Brazil is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. As more Brazilians embrace cloud gaming as a convenient and affordable form of entertainment, the market is expected to continue its upward trajectory in the coming years.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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