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Gaming Networks - Brazil

Brazil
  • In Brazil, revenue in the Gaming Networks market market is projected to reach US$39.26m in 2024.
  • Revenue in this sector is expected to exhibit an annual growth rate (CAGR 2024-2029) of 7.40%, leading to a projected market volume of US$56.11m by 2029.
  • The number of users in Brazil's Gaming Networks market market is anticipated to total 2.7m users by 2029.
  • User penetration in Brazil will be 0.9% in 2024 and is expected to increase to 1.2% by 2029.
  • In a global context, the majority of revenue will be generated the United States, with figures reaching US$757.60m in 2024.
  • The average revenue per user (ARPU) in Brazil's Gaming Networks market market is projected to be US$19.84 in 2024.
  • In Brazil, the gaming networks market is witnessing a surge in popularity, driven by increased internet accessibility and a vibrant gaming community.

Definition:

Gaming networks refer to online platforms or services that facilitate multiplayer gaming experiences, allowing players to connect and interact with each other over the internet. These networks often provide features such as matchmaking, chat functionalities, leaderboards, and social integration, enabling gamers to engage in collaborative or competitive gameplay across various devices and locations.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions. Key players in the market are companies, such as PlayStation Network (PSN), Xbox Live, and Nintendo Switch Online.

In-Scope

  • Subscription-based access to online premium services such as Xbox Live Gold, PlayStation Plus, or Nintendo Switch Online
  • Game passes such as Xbox Game Pass, EA Access, or Origin Access

Out-Of-Scope

  • Monthly fees for playing online-based games such as World of Warcraft
  • Expenses for DLCs, season passes, in-games purchases, etc.
  • Cloud gaming subscriptions such as PlayStation Now
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Gaming Networks market in Brazil has been experiencing significant growth in recent years.

    Customer preferences:
    Brazilian gamers have shown a strong preference for online gaming networks, which allow them to connect and play with other gamers from around the world. This preference can be attributed to several factors. Firstly, online gaming networks provide a social aspect to gaming, allowing players to interact and collaborate with others. This is particularly appealing to Brazilian gamers who value social connections and enjoy playing games with friends and family. Additionally, online gaming networks offer a wide variety of games to choose from, catering to different interests and preferences. This allows gamers in Brazil to explore a diverse range of gaming experiences and find games that suit their individual tastes.

    Trends in the market:
    One of the key trends in the gaming networks market in Brazil is the increasing popularity of mobile gaming. With the widespread adoption of smartphones and the availability of high-speed internet, more and more Brazilians are turning to mobile devices for gaming. This trend is driven by the convenience and accessibility of mobile gaming, allowing gamers to play anytime and anywhere. As a result, gaming networks in Brazil are focusing on optimizing their platforms for mobile devices and developing mobile-friendly games to cater to this growing segment of the market. Another trend in the market is the rise of esports in Brazil. Esports, or competitive video gaming, has gained significant traction in recent years and has become a popular form of entertainment for both players and spectators. Brazilian gamers have shown a strong interest in esports, with many participating in competitive tournaments and following professional esports teams. This has led to the emergence of specialized gaming networks and platforms that cater specifically to the esports community in Brazil, providing them with opportunities to compete, connect, and showcase their skills.

    Local special circumstances:
    One of the unique characteristics of the gaming networks market in Brazil is the country's large and diverse population. Brazil is home to over 200 million people, making it one of the largest consumer markets in the world. This large population provides a vast customer base for gaming networks, creating opportunities for growth and expansion. Additionally, Brazil's cultural diversity and rich gaming history contribute to the vibrant gaming community in the country. Brazilian gamers are known for their passion and enthusiasm, creating a thriving market for gaming networks to tap into.

    Underlying macroeconomic factors:
    The growth of the gaming networks market in Brazil can be attributed to several underlying macroeconomic factors. Firstly, Brazil has experienced significant economic growth in recent years, resulting in an increase in disposable income and consumer spending. This has allowed more Brazilians to afford gaming consoles, computers, and mobile devices, driving the demand for gaming networks. Additionally, Brazil has made significant investments in its telecommunications infrastructure, improving internet connectivity and making online gaming more accessible to a larger population. This has further fueled the growth of the gaming networks market in the country. Overall, the combination of favorable economic conditions and technological advancements has created a conducive environment for the development and expansion of the gaming networks market in Brazil.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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