Cricket Media - NAFTA

  • NAFTA
  • Revenue in the Cricket Media market is projected to reach US$51.78m in 2025.
  • Revenue is expected to show an annual growth rate (CAGR 2025-2029) of 1.39%, resulting in a projected market volume of US$54.71m by 2029.
  • In global comparison, most revenue will be generated in India (US$1,208,000.00k in 2025).
  • The average revenue per user (ARPU) in the Cricket Media market is projected to amount to US$8.45 in 2025.
  • In the Cricket Media market, the number of users is expected to amount to 6.3m users by 2029.
  • User penetration in the Cricket Media market will be at 1.2% in 2025.
 
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Analyst Opinion

The Cricket Media Market in NAFTA has seen limited growth due to factors like slower adoption of digital technologies and lower awareness of online services. However, the convenience factor of digital platforms may aid in future growth.

Customer preferences:
With the increasing prevalence of social media in the modern world, there has been a rise in demand for digital content related to cricket. This includes live streaming of matches, access to player interviews and behind-the-scenes footage, and interactive fan engagement through social media platforms. This trend highlights the evolving lifestyle of cricket fans, who are seeking more immediate and immersive experiences with their favorite sport. Additionally, the growing popularity of fantasy cricket leagues has also shifted consumer preferences towards highly engaging and personalized content.

Trends in the market:
In the NAFTA region, the Cricket Media Market is experiencing a significant shift towards digitalization. With the rise of online media consumption, there has been a surge in demand for cricket content through digital platforms. This trend is expected to continue, driven by the increased accessibility and convenience of digital media. Cricket stakeholders, including sports leagues, broadcasters, and advertisers, are investing in creating and promoting digital content to tap into this growing market. Additionally, the popularity of e-sports and fantasy cricket is on the rise, providing new opportunities for revenue generation. However, this trend also presents a challenge for traditional media outlets, which must adapt to stay relevant in the increasingly digital landscape.

Local special circumstances:
In the Cricket Media Market of the Cricket Market within the Sports Market, the local factors that differentiate it from other markets include the popularity of cricket in South Asian countries, as well as the unique cultural values and traditions associated with the sport. Additionally, the sports strong presence in Commonwealth nations, as well as its growing global appeal, play a significant role in shaping the market. Furthermore, regulations around player contracts and broadcasting rights also have a significant impact on the dynamics of the Cricket Media Market.

Underlying macroeconomic factors:
The performance of the Cricket Media Market within the Sports Market is highly impacted by macroeconomic factors such as economic stability, consumer spending patterns, and government policies. Countries with stable economies and increasing disposable incomes are likely to experience greater demand for cricket media, as consumers are able to afford subscriptions and purchases. Additionally, favorable government policies that promote the growth of the sports industry and investments in sports infrastructure can also contribute to the growth of the cricket media market. On the other hand, economic slowdown and uncertain financial conditions can negatively impact the market, causing a decline in demand for cricket media products and services.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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