Baseball - GCC

  • GCC
  • Revenue in the Baseball market is projected to reach US$11.41m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.98%, resulting in a projected market volume of US$11.98m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$9,965.00m in 2024).
  • The average revenue per user (ARPU) in the Baseball market is projected to amount to US$6.36 in 2024.
  • In the Baseball market, the number of users is expected to amount to 1.8m users by 2029.
  • User penetration in the Baseball market will be at 3.0% in 2024.
 
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Analyst Opinion

The Baseball Market in the GCC region is experiencing slow growth due to factors such as limited media coverage, scarce merchandise options, and low demand for tickets. However, increasing awareness and efforts to promote the sport could potentially drive growth in the future.

Customer preferences:
The adoption of technology in the baseball market has revolutionized the playing experience for both players and fans. The use of virtual reality for training, advanced statistical analysis to optimize performance, and virtual reality simulations for fans to experience the game in a new way have all contributed to the growth of the market. Additionally, with a growing interest in fitness and healthy lifestyles, many consumers are looking for ways to incorporate baseball into their exercise routine, leading to an increase in demand for fitness and training equipment specifically designed for baseball players. This trend is also influenced by the rise of social media and the desire for fans to track their favorite players progress and engage with the sport in a more interactive way.

Trends in the market:
In the GCC, the Baseball market is seeing a surge in popularity, with an increased interest in the sport and the establishment of new teams and leagues. This trend is being driven by the growing number of international players and coaches joining the market, increasing the level of competition and expertise of local players. Furthermore, there has been a rise in the use of advanced technology in baseball, with the introduction of analytics tools, virtual reality training, and biomechanical analysis. This has not only improved player performance but also enhanced the overall fan experience. As a result, stakeholders in the baseball market, including teams, players, and equipment manufacturers, are seeing the potential for growth and investment in the region.

Local special circumstances:
In the GCC, the Baseball Market is heavily influenced by the regions strong passion for sports and increasing investment in infrastructure for hosting international events. This, coupled with the regions high levels of disposable income and rising popularity of baseball among expat communities, has created a growing market for baseball related merchandise and experiences. Additionally, the regions hot climate offers opportunities for indoor, air-conditioned facilities, making it an attractive market for sporting event organizers and investors alike.

Underlying macroeconomic factors:
The baseball market in GCC countries is affected by macroeconomic factors like the overall economic conditions in these countries, government policies, and the level of investment in sports infrastructure. Countries with strong economic growth, stable political environments, and adequate funding for sports development are likely to see higher demand and growth in their baseball market. Additionally, global trends such as the popularity of the sport internationally and the emergence of new technologies in the sports industry can also influence the growth of the baseball market in GCC countries.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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