American Football Merchandise - GCC

  • GCC
  • Revenue in the American Football Merchandise market is projected to reach US$1.65m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.21%, resulting in a projected market volume of US$2.23m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$6,771.00m in 2024).
  • The average revenue per user (ARPU) in the American Football Merchandise market is projected to amount to US$7.38 in 2024.
  • In the American Football Merchandise market, the number of users is expected to amount to 301.4k users by 2029.
  • User penetration in the American Football Merchandise market will be at 0.4% in 2024.
 
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Analyst Opinion

The American Football merchandise market in GCC has been growing at a minimal rate, influenced by factors such as low consumer interest, limited online presence of retailers, and a smaller fan base compared to other sports. However, increased popularity of American Football in the region could drive future growth.

Customer preferences:
There has been a noticeable increase in demand for eco-friendly and sustainable American football merchandise, as consumers become more environmentally conscious. This trend is reflected in the rise of merchandise made from recycled materials, as well as products with minimal packaging and reduced carbon footprint. Additionally, there is a growing emphasis on ethical sourcing and production processes, with consumers seeking out brands that align with their values and support social and environmental causes.

Trends in the market:
In recent years, the American Football Merchandise Market within the Sports Market has seen a surge in online sales, driven by the increasing popularity of e-commerce platforms and the shift towards digital purchasing. This trend has been further fueled by the rise of social media influencers and their impact on consumer behavior. As a result, companies in the American Football Market are now investing more in their online presence and marketing strategies to attract a larger customer base. This trend is expected to continue, with the potential for personalized merchandise and interactive experiences to further enhance the fan experience and drive sales.

Local special circumstances:
In the GCC region, the American Football Merchandise Market faces unique challenges due to cultural differences and government regulations. Football is not the dominant sport in the region, leading to a smaller fan base and lower demand for merchandise. Additionally, strict censorship laws restrict the use of certain team names and logos, limiting the variety of available products. However, as the GCC economies continue to diversify and modernize, there is potential for growth in the market by tapping into the regions growing interest in American sports and increased access to online shopping.

Underlying macroeconomic factors:
The American Football Merchandise Market within the Sports Market is greatly influenced by macroeconomic factors such as consumer spending power, economic stability, and trade policies. Countries with a strong economy and stable consumer confidence tend to have higher demand for American football merchandise, while nations with weak economic conditions may experience a decline in sales. Moreover, trade policies, such as tariffs and restrictions on imports and exports, can impact the availability and cost of American football merchandise globally. Additionally, the popularity of American football as a sport and its fan base around the world are key drivers for revenue growth in this market.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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