Metaverse - GCC

  • GCC
  • The Metaverse market is set to witness a significant surge in value, with a projected reach of US$609.7m in 2024.
  • This growth is expected to continue at an annual rate of 39.98% from 2024 to 2030, resulting in a market volume of US$4,587.0m by 2030.
  • Notably, United States dominates the market, accounting for a projected market volume of US$23.0bn in 2024.
  • Looking at the number of users, the Metaverse market is estimated to attract a substantial user base, reaching 25.7m users by 2030.
  • User penetration, which stands at 17.0% in 2024, is expected to increase significantly to 48.3% by 2030.
  • This growth indicates a rising interest and adoption of the Metaverse market among users.
  • Furthermore, the average value per user (ARPU) is projected to be US$71.9.
  • This metric highlights the amount of value generated by each user within the Metaverse market.
  • It is important to note that these projections and figures apply to the global market.
  • Specifically, in the GCC country, similar trends can be observed, albeit with varying magnitudes.
  • The GCC countries are witnessing a growing trend in the adoption of Metaverse technologies, with virtual reality experiences becoming increasingly popular among tech-savvy consumers.
 
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Analyst Opinion

The Metaverse market in GCC is experiencing significant growth and development. Customer preferences are shifting towards immersive and interactive digital experiences, leading to increased demand for Metaverse platforms. This trend is driven by several factors, including the desire for social interaction, entertainment, and the potential for economic opportunities.

Customer preferences:
Customers in GCC are increasingly seeking immersive and interactive digital experiences. The Metaverse offers a virtual world where users can engage with others, explore virtual environments, and participate in various activities. This appeals to individuals who are looking for new forms of social interaction, entertainment, and self-expression. Additionally, the Metaverse provides opportunities for users to create and monetize their digital assets, further enhancing its appeal.

Trends in the market:
One of the key trends in the Metaverse market in GCC is the rise of virtual events and entertainment. With the limitations imposed by physical gatherings, virtual events have gained popularity as a way to connect and engage with others. From virtual concerts and conferences to virtual gaming tournaments, these events provide a unique and immersive experience for participants. As a result, Metaverse platforms that offer such virtual events are seeing increased adoption and demand. Another trend in the market is the integration of blockchain technology in Metaverse platforms. Blockchain provides a secure and transparent infrastructure for digital assets, enabling users to buy, sell, and trade virtual goods with confidence. This integration opens up new possibilities for the creation and ownership of digital assets, as well as the potential for economic opportunities within the Metaverse. Users can now invest in virtual real estate, create and sell virtual products, and even earn virtual currencies.

Local special circumstances:
The GCC region has a tech-savvy population with high smartphone and internet penetration rates. This provides a strong foundation for the adoption and growth of Metaverse platforms. Additionally, the region has a vibrant gaming and entertainment industry, which further contributes to the demand for immersive digital experiences. Furthermore, the GCC countries have been actively investing in digital transformation and innovation. Governments in the region recognize the potential of emerging technologies like the Metaverse and are taking steps to support their development. This includes providing infrastructure, funding, and regulatory frameworks to encourage the growth of the Metaverse market.

Underlying macroeconomic factors:
The GCC region has a young and affluent population, which drives the demand for digital experiences and entertainment. The region also has a strong economy and high disposable income levels, allowing individuals to invest in digital assets and participate in the Metaverse economy. Additionally, the GCC countries have a strategic location and are well-connected globally, making them attractive for international businesses and investors in the Metaverse market. In conclusion, the Metaverse market in GCC is experiencing rapid growth and development due to changing customer preferences, including the desire for immersive digital experiences and economic opportunities. The rise of virtual events, integration of blockchain technology, and supportive local circumstances are further fueling this trend. With a tech-savvy population, vibrant entertainment industry, and favorable macroeconomic factors, the GCC region is well-positioned to capitalize on the opportunities presented by the Metaverse.

Methodology

Data coverage:

Figures are based on advertising spending, in-app spending, in-game spending, online and offline sales, consumer spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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