Cloud Gaming - North America

  • North America
  • Revenue in the Cloud Gaming market market in North America is forecasted to reach US$2.23bn in 2024.
  • The revenue is anticipated to demonstrate a Compound Annual Growth Rate (CAGR 2024-2029) of 28.95%, leading to a projected market size of US$7.95bn by 2029.
  • By 2029, the number of users in the Cloud Gaming market market in North America is expected to reach 78.0m users.
  • User penetration is projected to be 12.0% in 2024 and is likely to increase to 14.9% by 2029.
  • The Average Revenue Per User (ARPU) is forecasted to be US$36.32.
  • When compared globally, the in the United States is expected to generate the highest revenue, amounting to US$1,938.00m in 2024.
  • In North America, the rapid growth of Cloud Gaming is reshaping the media market, revolutionizing how content is accessed and consumed.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in North America is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in North America are playing a crucial role in the development of the Cloud Gaming market.

With an increasing number of consumers seeking convenience and flexibility in their gaming experiences, cloud gaming offers a solution that allows users to play high-quality games on various devices without the need for expensive hardware or physical game copies. This preference for convenience and accessibility is driving the demand for cloud gaming services in the region. Trends in the market further contribute to the growth of cloud gaming in North America.

The increasing availability of high-speed internet connections and the proliferation of smartphones and tablets have created a favorable environment for cloud gaming to thrive. Additionally, advancements in cloud technology and the development of robust streaming platforms have improved the overall gaming experience, making it more appealing to a wider audience. These trends are driving the adoption of cloud gaming services and fueling the market's growth.

Local special circumstances also play a role in the development of the Cloud Gaming market in North America. The region is home to numerous tech-savvy consumers who are early adopters of new technologies. This tech-savvy population is more likely to embrace cloud gaming and explore its benefits.

Additionally, North America has a well-established gaming industry and a strong presence of major gaming companies, which creates a conducive environment for the growth of cloud gaming services. Underlying macroeconomic factors further contribute to the development of the Cloud Gaming market in North America. The region has a high disposable income level, allowing consumers to invest in gaming experiences and subscriptions to cloud gaming services.

Moreover, the increasing popularity of esports and online multiplayer games has boosted the demand for cloud gaming as it offers seamless multiplayer experiences without the need for local hardware. In conclusion, the Cloud Gaming market in North America is experiencing significant growth and development due to customer preferences for convenience and accessibility, market trends such as improved internet connectivity and advancements in cloud technology, local special circumstances including a tech-savvy population and a strong gaming industry, and underlying macroeconomic factors such as high disposable income and the rise of esports. These factors collectively contribute to the expansion of the cloud gaming market in the region.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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