Contact
Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)
Games Live Streaming has become increasingly popular in North America in recent years, driven by customer preferences for interactive and immersive gaming experiences. With the rise of online gaming platforms and the growing popularity of e-sports, the demand for live streaming services has surged, leading to a significant growth in the Games Live Streaming market in the region.
Customer preferences: In North America, customers have shown a strong preference for interactive and real-time gaming experiences. Live streaming allows gamers to connect with their favorite streamers and watch their gameplay in real-time, creating a sense of community and engagement. The ability to interact with streamers through chat features further enhances the gaming experience, providing a platform for gamers to share tips, strategies, and engage in friendly competition. Additionally, the convenience of being able to watch gameplay from anywhere, at any time, has also contributed to the popularity of live streaming services.
Trends in the market: One of the key trends in the Games Live Streaming market in North America is the growing popularity of e-sports. E-sports tournaments and competitions have gained significant traction in recent years, attracting millions of viewers both online and in-person. As a result, there has been a surge in demand for live streaming services to watch these e-sports events. Major gaming platforms and streaming platforms have capitalized on this trend by partnering with e-sports organizations and hosting exclusive live streaming events, further fueling the growth of the market. Another trend in the market is the increasing use of live streaming as a marketing tool by game developers and publishers. Many companies now utilize live streaming to showcase new game releases, provide behind-the-scenes insights, and engage with their audience. This not only generates excitement and anticipation for upcoming games but also serves as a platform for direct feedback and interaction with the gaming community.
Local special circumstances: North America has a well-established gaming culture, with a large community of passionate gamers. The region is home to numerous gaming conventions, events, and professional gaming teams, which further contribute to the demand for live streaming services. The presence of major gaming companies and studios in North America also drives the popularity of live streaming, as gamers are eager to watch and learn from their favorite developers and industry experts.
Underlying macroeconomic factors: The growth of the Games Live Streaming market in North America can be attributed to several underlying macroeconomic factors. The region has a high internet penetration rate, with a large percentage of the population having access to high-speed internet connections. This enables seamless streaming experiences and encourages more people to engage in live streaming activities. Additionally, the increasing popularity of smartphones and mobile gaming has also contributed to the growth of the market. With the advancements in mobile technology, gamers can now easily access live streaming services on their smartphones, allowing for on-the-go gaming experiences. In conclusion, the Games Live Streaming market in North America is experiencing significant growth due to customer preferences for interactive and immersive gaming experiences, the rise of e-sports, the use of live streaming as a marketing tool, the region's strong gaming culture, and underlying macroeconomic factors such as high internet penetration and the popularity of mobile gaming.
Data coverage:
Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.Modeling approach / Market size:
Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.Additional Notes:
The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)