Gaming Hardware - North America

  • North America
  • In 2024, North America's Gaming Hardware market market is forecasted to generate revenue amounting to US$36.98bn.
  • The market is anticipated to grow annually at a rate of 7.29% between 2024 and 2029, reaching a market volume of US$52.57bn by 2029.
  • By 2029, the number of users in the North American Gaming Hardware market market is expected to reach 34.4m users.
  • User penetration is projected to be 6.0% in 2024 and is forecasted to increase to 6.5% by 2029.
  • The average revenue per user (ARPU) is expected to be US$1.21k.
  • When compared globally, in China is expected to generate the highest revenue in the Gaming Hardware market market, reaching US$33,310.00m in 2024.
  • The demand for high-end gaming hardware in North America continues to surge, reflecting the region's strong passion for cutting-edge technology in the media market.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in North America is experiencing significant growth and development.

Customer preferences:
Customers in North America have shown a strong preference for high-performance gaming hardware. They are willing to invest in top-of-the-line gaming devices that offer the latest technology and superior gaming experiences. Additionally, there is a growing demand for gaming hardware that is compatible with virtual reality (VR) technology, as consumers embrace the immersive gaming experience it provides.

Trends in the market:
One of the key trends in the gaming hardware market in North America is the increasing popularity of gaming laptops. These portable devices offer the flexibility to play games on the go, without compromising on performance. With advancements in technology, gaming laptops now offer comparable performance to desktop gaming PCs, making them a preferred choice for many gamers. Another trend in the market is the rise of eSports. Competitive gaming has gained immense popularity in North America, with professional eSports teams and tournaments drawing large audiences. This has led to an increased demand for gaming hardware that can support the high-intensity gameplay required in eSports competitions. Gamers are seeking high-refresh rate monitors, powerful graphics cards, and responsive gaming peripherals to gain a competitive edge.

Local special circumstances:
North America is home to several major gaming hardware manufacturers, which contributes to the growth of the market. These companies have a strong presence in the region and offer a wide range of gaming hardware options to cater to the diverse preferences of consumers. Additionally, the region has a well-established gaming culture, with a large population of dedicated gamers who are willing to invest in high-quality gaming hardware.

Underlying macroeconomic factors:
The strong economy in North America has played a significant role in the growth of the gaming hardware market. With a stable job market and increasing disposable income, consumers are more willing to spend on gaming hardware. Furthermore, the availability of financing options and favorable consumer credit conditions have made it easier for consumers to purchase high-end gaming hardware. In conclusion, the Gaming Hardware market in North America is witnessing robust growth driven by customer preferences for high-performance gaming hardware, the popularity of gaming laptops, the rise of eSports, the presence of major gaming hardware manufacturers, and favorable macroeconomic factors. As technology continues to advance and gaming experiences become more immersive, the market is expected to continue its upward trajectory.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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