Cricket - Bangladesh

  • Bangladesh
  • Revenue in the Cricket market is projected to reach US$335.40k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.26%, resulting in a projected market volume of US$357.10k by 2029.
  • In global comparison, most revenue will be generated in India (US$2,275.00m in 2024).
  • The average revenue per user (ARPU) in the Cricket market is projected to amount to US$0.42 in 2024.
  • In the Cricket market, the number of users is expected to amount to 0.9m users by 2029.
  • User penetration in the Cricket market will be at 0.5% in 2024.
 
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Analyst Opinion

The Bangladesh cricket market has seen slow growth recently, possibly due to factors such as the declining popularity of traditional media in favor of digital media, and rising ticket prices making the sport less accessible to the general public. Despite this, the market still holds potential for growth with the emergence of new technologies and increasing interest in the sport among younger generations.

Customer preferences:
As cricket continues to dominate the Sports market in Bangladesh, there has been a notable increase in the popularity of virtual gaming and e-sports among younger consumers. This trend is driven by the growing influence of digital culture and changing leisure habits, where individuals seek convenient and immersive forms of entertainment. Moreover, with the rise of technology and social media, there has been a surge in demand for interactive and engaging experiences, leading to the growth of online cricket tournaments and fantasy leagues.

Trends in the market:
In Bangladesh, the Cricket Market within the Sports Market is experiencing a surge in popularity, with the rise of T20 leagues and the success of the national team. This has led to a growing trend of franchises investing in international players and the formation of commercial partnerships with brands. Additionally, there has been an increase in digital platforms and social media usage to engage with fans and promote teams and players. The significance of these trends is the potential for increased revenue and exposure for franchises, as well as improved access for fans. However, there may be implications for traditional forms of cricket as the market shifts towards a more commercialized and digital landscape.

Local special circumstances:
In Bangladesh, the Cricket market is heavily influenced by the countrys passion for the sport and its deep-rooted cultural significance. This has led to a massive fan base and a flourishing market for cricket-related products and services. Moreover, the countrys strategic location between India and Pakistan has also allowed it to capitalize on the popularity of cricket in the region. Additionally, the governments support and investment in developing infrastructure for the sport have also played a crucial role in the growth of the Cricket market in Bangladesh. Furthermore, the use of social media and digital platforms has enabled the market to reach a wider audience, bolstering its growth and success.

Underlying macroeconomic factors:
The growth of the Cricket Market within the Sports Market in Bangladesh is heavily influenced by macroeconomic factors such as the countrys GDP growth, inflation rates, and government policies. As the economy of Bangladesh continues to experience steady growth, there is a growing middle class with disposable income, leading to an increase in consumer spending on sports, especially cricket. Additionally, the governments initiatives to invest in sports infrastructure and promote the development of cricket talent in the country have also contributed to the growth of the market. However, challenges such as political instability and limited funding for sports development could hinder the growth potential of the cricket market in Bangladesh.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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