Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Nov 2024
Source: Statista Market Insights
Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.
Most recent update: Aug 2024
Most recent update: Nov 2024
Source: Statista Market Insights
The Games market in Greece has been experiencing significant growth in recent years, driven by changing customer preferences and the emergence of new trends in the market. Customer preferences in the Games market have shifted towards more immersive and interactive gaming experiences. Greek consumers are increasingly seeking games that offer realistic graphics, engaging storylines, and multiplayer capabilities. This shift in preferences has been fueled by advancements in technology, such as the widespread adoption of high-speed internet and the availability of powerful gaming consoles and PCs. As a result, there has been a growing demand for high-quality games that can provide a more immersive and interactive gaming experience. One of the key trends in the Greek Games market is the rise of mobile gaming. With the increasing popularity of smartphones and tablets, Greek consumers are now able to access a wide range of games on their mobile devices. This has led to a surge in the number of mobile gaming apps and the development of mobile games specifically tailored to the Greek market. Mobile gaming offers convenience and portability, allowing consumers to play games anytime and anywhere. This trend has also opened up new opportunities for game developers and publishers to reach a larger audience and generate revenue through in-app purchases and advertisements. Another trend in the Greek Games market is the growing popularity of eSports. eSports refers to competitive gaming, where professional gamers compete against each other in organized tournaments. Greek consumers are increasingly following eSports events and supporting their favorite teams and players. This has led to the rise of eSports leagues and the establishment of dedicated eSports arenas in Greece. The growing interest in eSports has also attracted investments from sponsors and advertisers, further fueling the growth of the market. In addition to changing customer preferences and emerging trends, there are also local special circumstances that have contributed to the development of the Games market in Greece. Greece has a strong gaming culture, with a passionate community of gamers and game developers. This has created a supportive environment for the growth of the market, with local developers creating innovative and engaging games that resonate with Greek consumers. Furthermore, the Greek government has recognized the potential of the Games industry and has implemented policies to promote its growth, such as providing tax incentives for game developers and supporting the organization of gaming events and conferences. Underlying macroeconomic factors have also played a role in the development of the Games market in Greece. Despite the challenges posed by the economic crisis in recent years, the Greek economy has shown signs of recovery, with improvements in employment rates and disposable income. This has led to an increase in consumer spending, including spending on leisure activities such as gaming. The growth of the Games market in Greece can therefore be seen as a reflection of the improving economic conditions in the country. Overall, the Games market in Greece is experiencing growth and development due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. The shift towards more immersive and interactive gaming experiences, the rise of mobile gaming, the growing popularity of eSports, the strong gaming culture, and the improving economic conditions in Greece are all contributing factors to the growth of the market.
Most recent update: Nov 2024
Source: Statista Market Insights
Most recent update: Mar 2024
Sources: Statista Market Insights, Statista Consumer Insights Global
Most recent update: Mar 2024
Source: Statista Company Insights
Most recent update: Nov 2024
Source: Statista Market Insights
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Games market, which is divided into Physically Sold Video Games and Digital Video Games. Physically Sold Video Games comprises revenues associated with in-person purchases of video games in retail stores. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights