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Gaming Hardware - Greece

Greece
  • In Greece, revenue in the Gaming Hardware market market is projected to reach US$218.80m in 2024.
  • Revenue in this market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.73%, leading to a projected market volume of US$303.00m by 2029.
  • The number of users in the Gaming Hardware market market in Greece is anticipated to reach 290.5k users by 2029.
  • User penetration in Greece will be 2.5% in 2024 and is expected to increase to 2.9% by 2029.
  • The average revenue per user (ARPU) in Greece is expected to amount to US$839.80.
  • In a global context, the majority of revenue will be generated China, with figures reaching US$33.31bn in 2024.
  • In Greece, the gaming hardware market is witnessing a surge in demand, driven by an increasing youth population's interest in competitive gaming and eSports.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
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Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

Most recent update: Aug 2024

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Greece has been experiencing significant growth in recent years.

Customer preferences:
Gaming has become increasingly popular in Greece, with a growing number of people of all ages and backgrounds participating in gaming activities. This has led to a higher demand for gaming hardware, including consoles, gaming PCs, and accessories. Customers in Greece are particularly interested in high-performance gaming hardware that can handle the latest games and provide a seamless gaming experience. They also value durability and reliability in their gaming hardware, as they want products that will last for a long time and deliver consistent performance.

Trends in the market:
One of the key trends in the gaming hardware market in Greece is the shift towards online gaming. With the increasing availability of high-speed internet connections, more and more gamers are opting to play online multiplayer games. This has created a demand for gaming hardware that can support online gaming, such as gaming PCs with powerful processors and graphics cards, as well as gaming accessories like gaming headsets and keyboards. Another trend in the market is the rise of eSports. Greece has seen a growing interest in competitive gaming, with eSports tournaments and events gaining popularity. This has led to an increased demand for gaming hardware that can support competitive gaming, such as high-performance gaming PCs and gaming monitors with fast refresh rates.

Local special circumstances:
Greece has a strong gaming culture, with a passionate community of gamers who are willing to invest in high-quality gaming hardware. This has created a favorable environment for the growth of the gaming hardware market in the country. Additionally, the Greek government has been supportive of the gaming industry, providing incentives and tax breaks for game developers and eSports organizations. This has further fueled the growth of the gaming hardware market in Greece.

Underlying macroeconomic factors:
The growth of the gaming hardware market in Greece can be attributed to several underlying macroeconomic factors. Firstly, the improving economic conditions in the country have led to an increase in disposable income, allowing more people to afford gaming hardware. Secondly, the increasing availability of high-speed internet connections has made online gaming more accessible to a larger population. Lastly, the growing popularity of gaming as a form of entertainment has contributed to the expansion of the gaming hardware market in Greece. In conclusion, the Gaming Hardware market in Greece is experiencing significant growth due to the increasing popularity of gaming, the shift towards online gaming, the rise of eSports, the strong gaming culture in the country, and the favorable macroeconomic conditions.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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