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Gaming Hardware - Bangladesh

Bangladesh
  • In Bangladesh, the revenue in the Gaming Hardware market market is projected to reach US$862.90m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 12.11%, leading to a projected market volume of US$1.53bn by 2029.
  • The number of users in Bangladesh's Gaming Hardware market market is anticipated to amount to 2.9m users by 2029.
  • User penetration in Bangladesh will be 1.3% in 2024 and is expected to increase to 1.6% by 2029.
  • The average revenue per user (ARPU) in Bangladesh is expected to be US$386.70.
  • In a global context, the majority of revenue will be generated China, which is projected to reach US$33.31bn in 2024.
  • In Bangladesh, the gaming hardware market is witnessing a surge in popularity, fueled by increasing youth engagement and rising internet accessibility.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
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Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

Most recent update: Aug 2024

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Bangladesh has been experiencing significant growth in recent years, driven by the increasing popularity of video games among the country's population.

Customer preferences:
Bangladesh has a young and tech-savvy population, with a growing number of people showing interest in gaming. This has led to a rise in demand for gaming hardware, including gaming consoles, gaming PCs, and gaming accessories. Customers in Bangladesh are increasingly looking for high-performance gaming hardware that can enhance their gaming experience.

Trends in the market:
One of the key trends in the gaming hardware market in Bangladesh is the increasing demand for gaming laptops. As more people are becoming interested in gaming, they are looking for portable gaming solutions that can be used both at home and on the go. Gaming laptops offer the convenience of mobility without compromising on performance, making them a popular choice among gamers in Bangladesh. Another trend in the market is the growing popularity of esports in the country. Esports tournaments and competitions have gained significant traction in Bangladesh, attracting a large number of participants and viewers. This has created a demand for gaming hardware that can support competitive gaming, such as high-refresh rate monitors, gaming keyboards, and gaming mice.

Local special circumstances:
Bangladesh has a rapidly growing middle-class population, which has led to an increase in disposable income among consumers. This has allowed more people to afford gaming hardware and accessories, contributing to the growth of the market. Additionally, the government of Bangladesh has been actively promoting the digitalization of the country, which has created a favorable environment for the gaming industry to thrive.

Underlying macroeconomic factors:
The growth of the gaming hardware market in Bangladesh can be attributed to several macroeconomic factors. Firstly, the country's GDP has been steadily growing, resulting in an overall improvement in living standards. This has increased the purchasing power of consumers, allowing them to spend more on leisure activities such as gaming. Secondly, the rapid development of the internet infrastructure in Bangladesh has played a crucial role in the growth of the gaming industry. The availability of high-speed internet connections has made online gaming more accessible to a larger audience, driving the demand for gaming hardware. In conclusion, the gaming hardware market in Bangladesh is experiencing significant growth due to the increasing popularity of video games among the country's population. Customer preferences for high-performance gaming hardware, the rise of esports, and the growing middle-class population are key factors contributing to this growth. Furthermore, favorable macroeconomic factors such as the country's GDP growth and improved internet infrastructure have created a conducive environment for the gaming industry to thrive in Bangladesh.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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