Gaming Hardware - Bangladesh

  • Bangladesh
  • The Gaming Hardware market market in Bangladesh is forecasted to reach US$862.90m in 2024.
  • The market is anticipated to demonstrate a Compound Annual Growth Rate (CAGR 2024-2029) of 12.11%, leading to a projected market volume of US$1,528.00m by 2029.
  • By 2029, the number of users in the Gaming Hardware market market in Bangladesh is expected to reach 2.9m users.
  • User penetration is projected to be 1.3% in 2024 and is forecasted to increase to 1.6% by 2029.
  • The Average Revenue Per User (ARPU) is expected to be US$386.70.
  • When compared globally, in China is expected to generate the highest revenue, amounting to US$33,310.00m in 2024.
  • Bangladesh's growing interest in high-performance gaming hardware is driving innovation and competition in the media market.

Key regions: Germany, United Kingdom, China, United States, Japan

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Gaming Hardware market in Bangladesh has been experiencing significant growth in recent years, driven by the increasing popularity of video games among the country's population.

Customer preferences:
Bangladesh has a young and tech-savvy population, with a growing number of people showing interest in gaming. This has led to a rise in demand for gaming hardware, including gaming consoles, gaming PCs, and gaming accessories. Customers in Bangladesh are increasingly looking for high-performance gaming hardware that can enhance their gaming experience.

Trends in the market:
One of the key trends in the gaming hardware market in Bangladesh is the increasing demand for gaming laptops. As more people are becoming interested in gaming, they are looking for portable gaming solutions that can be used both at home and on the go. Gaming laptops offer the convenience of mobility without compromising on performance, making them a popular choice among gamers in Bangladesh. Another trend in the market is the growing popularity of esports in the country. Esports tournaments and competitions have gained significant traction in Bangladesh, attracting a large number of participants and viewers. This has created a demand for gaming hardware that can support competitive gaming, such as high-refresh rate monitors, gaming keyboards, and gaming mice.

Local special circumstances:
Bangladesh has a rapidly growing middle-class population, which has led to an increase in disposable income among consumers. This has allowed more people to afford gaming hardware and accessories, contributing to the growth of the market. Additionally, the government of Bangladesh has been actively promoting the digitalization of the country, which has created a favorable environment for the gaming industry to thrive.

Underlying macroeconomic factors:
The growth of the gaming hardware market in Bangladesh can be attributed to several macroeconomic factors. Firstly, the country's GDP has been steadily growing, resulting in an overall improvement in living standards. This has increased the purchasing power of consumers, allowing them to spend more on leisure activities such as gaming. Secondly, the rapid development of the internet infrastructure in Bangladesh has played a crucial role in the growth of the gaming industry. The availability of high-speed internet connections has made online gaming more accessible to a larger audience, driving the demand for gaming hardware. In conclusion, the gaming hardware market in Bangladesh is experiencing significant growth due to the increasing popularity of video games among the country's population. Customer preferences for high-performance gaming hardware, the rise of esports, and the growing middle-class population are key factors contributing to this growth. Furthermore, favorable macroeconomic factors such as the country's GDP growth and improved internet infrastructure have created a conducive environment for the gaming industry to thrive in Bangladesh.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)