Games Live Streaming - Bangladesh

  • Bangladesh
  • In Bangladesh, revenue in the Games Live Streaming market market is forecasted to reach US$25.51m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 4.65%, leading to a projected market volume of US$32.02m by 2029.
  • The number of users in the Games Live Streaming market market is expected to reach 20.3m users by 2029.
  • User penetration is set to be 9.2% in 2024 and is projected to increase to 11.1% by 2029.
  • When compared globally, the majority of revenue will be generated in China (US$2,581.00m in 2024).
  • The average revenue per user (ARPU) in the Games Live Streaming market market is estimated to be US$1.58 in 2024.
  • Bangladesh's Games Live Streaming market is rapidly growing, fueled by increased internet penetration and a young population embracing online entertainment.

Key regions: Japan, China, Europe, France, Germany

 
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Analyst Opinion

The Games Live Streaming market in Bangladesh has experienced significant growth in recent years, driven by changing customer preferences and the increasing popularity of online gaming.

Customer preferences:
Bangladesh has a large population of young people who are avid gamers and are increasingly turning to live streaming platforms to watch their favorite games being played by professional players. This trend is driven by the desire to learn new gaming strategies, connect with the gaming community, and be entertained by skilled players. Additionally, the convenience of being able to watch games on-demand and the ability to interact with streamers in real-time through chat features have also contributed to the growing popularity of live streaming in the country.

Trends in the market:
One of the key trends in the Games Live Streaming market in Bangladesh is the rise of local streamers and content creators. These individuals have gained a significant following by streaming popular games and providing entertaining and informative content. Local streamers are able to connect with the audience on a more personal level, as they often speak the same language and understand the unique gaming culture in Bangladesh. This has led to a surge in viewership and engagement on local live streaming platforms. Another trend in the market is the increasing adoption of mobile gaming and live streaming. With the widespread availability of affordable smartphones and high-speed internet, more people in Bangladesh are accessing live streaming platforms on their mobile devices. This has opened up new opportunities for streamers to reach a larger audience and has contributed to the overall growth of the Games Live Streaming market in the country.

Local special circumstances:
Bangladesh has a rapidly growing internet user base, with increasing access to high-speed internet in both urban and rural areas. This has created a favorable environment for the development of the Games Live Streaming market, as it allows for seamless streaming and a better viewing experience for users. Additionally, the low cost of internet data and the availability of affordable smartphones have made live streaming more accessible to a wider audience in the country.

Underlying macroeconomic factors:
The economic growth in Bangladesh has contributed to the increasing disposable income of the population, enabling more people to invest in gaming equipment and accessories. This has further fueled the demand for live streaming platforms, as gamers seek to enhance their gaming experience and stay updated with the latest trends in the gaming industry. Furthermore, the COVID-19 pandemic has also played a role in the growth of the Games Live Streaming market in Bangladesh. With people spending more time at home due to lockdowns and social distancing measures, there has been an increased demand for entertainment options, including live streaming of games. This has provided an opportunity for live streaming platforms to attract new users and expand their user base. In conclusion, the Games Live Streaming market in Bangladesh is experiencing significant growth due to changing customer preferences, the rise of local streamers, the increasing adoption of mobile gaming, favorable local circumstances, and underlying macroeconomic factors. As the popularity of online gaming continues to rise in the country, it is expected that the Games Live Streaming market will continue to thrive and evolve in the coming years.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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