Definition:
Games live streaming refers to the practice of broadcasting video gameplay and commentary in real-time to an online audience. The market for games live streaming encompasses a wide range of platforms, services, and products, including streaming platforms.Additional Notes:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through advertising and consumer spending on subscriptions and gifts. Market numbers for Esports live streaming are also featured in the Esports market. Key players in the market are live streaming platforms, such as Twitch, Youtube Gaming or Facebook Gaming. For more information on the data displayed, use the info button right next to the boxes.Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Nov 2024
Source: Statista Market Insights
Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.
Most recent update: Aug 2024
Most recent update: Nov 2024
Source: Statista Market Insights
The Games Live Streaming market in Cambodia is experiencing significant growth due to the increasing popularity of online gaming and the widespread availability of high-speed internet connections.
Customer preferences: Cambodian consumers are increasingly turning to live streaming platforms to watch and interact with their favorite gamers and eSports events. This trend is driven by the convenience and accessibility of live streaming, as it allows users to watch their favorite games from the comfort of their own homes or on their mobile devices. Additionally, live streaming platforms often offer interactive features such as chat rooms and live commenting, which allow viewers to engage with each other and the streamer in real-time.
Trends in the market: One of the key trends in the Games Live Streaming market in Cambodia is the rise of local gaming influencers and streamers. These individuals have gained a significant following and have become influential figures within the gaming community. As a result, they have attracted the attention of brands and advertisers who are looking to reach the young and tech-savvy Cambodian audience. This has led to an increase in brand partnerships and sponsorships within the live streaming space. Another trend in the market is the growing popularity of mobile gaming and mobile live streaming. With the widespread availability of affordable smartphones and the expansion of mobile internet coverage, more Cambodian gamers are opting to play and stream games on their mobile devices. This trend is further fueled by the rise of mobile eSports tournaments and the increasing number of mobile games that support live streaming features.
Local special circumstances: Cambodia has a young and tech-savvy population, with a high percentage of the population being under the age of 30. This demographic is highly engaged in online gaming and is driving the demand for live streaming platforms. Additionally, the availability of affordable smartphones and the increasing penetration of high-speed internet connections have made live streaming more accessible to a larger audience.
Underlying macroeconomic factors: The Cambodian economy has been growing steadily in recent years, with a focus on digital innovation and technology. This has created a favorable environment for the development of the Games Live Streaming market. Furthermore, the government has been investing in improving the country's internet infrastructure, which has resulted in faster and more reliable internet connections. These factors have contributed to the growth of the Games Live Streaming market in Cambodia. In conclusion, the Games Live Streaming market in Cambodia is experiencing rapid growth due to the increasing popularity of online gaming, the rise of local gaming influencers, the growing popularity of mobile gaming, and the favorable macroeconomic factors in the country. As the market continues to evolve, it is expected that more brands and advertisers will recognize the potential of live streaming platforms in reaching the Cambodian audience and will invest in partnerships and sponsorships within the industry.
Most recent update: Nov 2024
Source: Statista Market Insights
Most recent update: Nov 2024
Source: Statista Market Insights
Data coverage:
Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.Modeling approach / Market size:
Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.Additional Notes:
The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights