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Games Live Streaming - Bahrain

Bahrain
  • In Bahrain, revenue in the Games Live Streaming market market is projected to reach US$5.49m in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.06%, leading to a projected market volume of US$7.36m by 2029.
  • By 2029, the number of users in the Games Live Streaming market market in Bahrain is anticipated to reach 415.4k users.
  • User penetration is forecasted to be 20.5% in 2024 and is expected to increase to 26.6% by 2029.
  • In a global context, the majority of revenue in the Games Live Streaming market market will be generated China, which is projected to reach US$2.58bn in 2024.
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Bahrain is projected to amount to US$17.83 in 2024.
  • In Bahrain, the Games Live Streaming market is experiencing a surge in popularity, reflecting the nation's growing interest in esports and digital entertainment.

Definition:

Games live streaming refers to the practice of broadcasting video gameplay and commentary in real-time to an online audience. The market for games live streaming encompasses a wide range of platforms, services, and products, including streaming platforms.

Additional Notes:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through advertising and consumer spending on subscriptions and gifts. Market numbers for Esports live streaming are also featured in the Esports market. Key players in the market are live streaming platforms, such as Twitch, Youtube Gaming or Facebook Gaming. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Live streaming advertising, such as ads on Twitch
  • Consumer spending on platforms, such as subscriptions or donations to streamers on e.g. Twitch
  • Sponsorships for special status of streamers, such as being a Twitch partnered streamer
  • Live streaming of non-related gaming content, such as In Real Life content on Twitch, e.g. cooking

Out-Of-Scope

  • Live streaming TV content, such as television streams
  • Any form of live streams not provided on gaming streaming platforms (Twitch, YouTube Gaming, Facebook Gaming, etc.), such as Instagram or TikTok live streams
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Games Live Streaming market in Bahrain has been experiencing significant growth in recent years, driven by the increasing popularity of online gaming and the growing demand for live streaming platforms.

    Customer preferences:
    Customers in Bahrain are increasingly turning to live streaming platforms to watch and participate in gaming events. This is due to the convenience and accessibility offered by these platforms, allowing users to watch their favorite games and interact with other gamers in real-time. Additionally, the ability to stream gameplay on social media platforms has also contributed to the rise in popularity of live streaming among gamers in Bahrain.

    Trends in the market:
    One of the key trends in the Games Live Streaming market in Bahrain is the rise of professional gaming tournaments. These tournaments attract a large number of viewers, both online and offline, and have become a major source of entertainment for gaming enthusiasts. As a result, live streaming platforms have emerged as the preferred medium for broadcasting these tournaments, providing gamers with the opportunity to showcase their skills and compete against top players from around the world. Another trend in the market is the increasing integration of live streaming features within gaming platforms. Many game developers are now incorporating live streaming functionality directly into their games, allowing players to easily broadcast their gameplay to a wider audience. This trend has further fueled the growth of the live streaming market in Bahrain, as it provides gamers with a seamless and integrated experience.

    Local special circumstances:
    Bahrain has a vibrant gaming community, with a large number of gamers actively participating in online gaming and esports. This has created a strong demand for live streaming platforms, as gamers in Bahrain seek to connect with other players and share their gaming experiences. The presence of local gaming events and tournaments has also contributed to the growth of the live streaming market in Bahrain, as these events attract a significant number of viewers.

    Underlying macroeconomic factors:
    The growth of the Games Live Streaming market in Bahrain can be attributed to several macroeconomic factors. Firstly, the increasing penetration of smartphones and high-speed internet has made it easier for gamers to access live streaming platforms. This has led to a larger audience base and increased engagement with live streaming content. Additionally, the rise of social media platforms has facilitated the sharing and promotion of live streaming content, further driving the growth of the market. Furthermore, the government of Bahrain has been actively promoting the development of the digital economy, including the gaming and live streaming sectors. This has resulted in the establishment of supportive policies and infrastructure, creating a conducive environment for the growth of the Games Live Streaming market in Bahrain.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Games: market data & analysis - BackgroundGames: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Live streaming - statistics & facts

    Live video content is no longer a novelty. In the entertainment industry, the popularity of live streaming as a format has been linked to the gaming world. Almost thirty percent of internet users worldwide watched live streaming content weekly in the last quarter of 2023. Breaking news and sports were the most popular categories of livestream videos among U.S. audiences as of March 2024.
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