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Download Games - Bahrain

Bahrain
  • In Bahrain, revenue in the Download Games market market is projected to reach US$7.96m in 2024.
  • Revenue in this market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 4.37%, leading to a projected market volume of US$9.86m by 2029.
  • In Bahrain's Download Games market market, the number of users is anticipated to amount to 308.2k users by 2029.
  • User penetration in Bahrain will be 20.3% in 2024, with expectations of a decline to 19.7% by 2029.
  • In a global context, the majority of revenue will be generated the United States, which is projected to reach US$5.05bn in 2024.
  • The average revenue per user (ARPU) in Bahrain's Download Games market market is projected to amount to US$26.13 in 2024.
  • In Bahrain, the Download Games market is experiencing heightened interest as mobile gaming becomes a primary entertainment choice among younger demographics.

Definition:

Download games refer to video games that are purchased and downloaded digitally over the internet, rather than being obtained through physical copies. This method allows players to access games directly on their gaming devices, such as consoles, computers, or mobile devices, without the need for physical discs or cartridges. Download games often include a wide variety of genres and titles, ranging from indie games to blockbuster releases, and are distributed through various digital storefronts or platforms. Players can enjoy the convenience of instant access to their games and often benefit from additional content, updates, and online features provided by the publishers.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through purchases. Key players in the market are companies, such as Electronic Arts (EA), Activision Blizzard, and Ubisoft.

In-Scope

  • Online sales of video games for gaming consoles or PCs/laptops via direct downloads such as Electronic Arts (EA), Activision Blizzard, and Ubisoft

Out-Of-Scope

  • Physical video game sales
  • Demo/trial-versions of video games
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Download Games market in Bahrain has been experiencing significant growth in recent years. Customer preferences have shifted towards digital gaming, leading to an increase in the demand for downloadable games. This trend can be attributed to several factors, including technological advancements, changing consumer behavior, and the rise of mobile gaming.

    Customer preferences:
    In Bahrain, as in many other countries, there has been a shift in customer preferences towards digital gaming. This can be attributed to the convenience and accessibility of downloadable games. With the widespread availability of high-speed internet and the proliferation of smartphones, more people are opting to download games rather than purchasing physical copies. Additionally, the ability to instantly access a wide range of games from the comfort of one's own home has also contributed to the popularity of downloadable games.

    Trends in the market:
    One of the key trends in the Download Games market in Bahrain is the rise of mobile gaming. With the increasing popularity of smartphones and the availability of affordable data plans, more people are turning to mobile devices for gaming. This has led to a surge in the demand for mobile games, which are often available for download. Game developers and publishers have recognized this trend and are focusing on creating mobile-friendly games to cater to this growing market segment. Another trend in the market is the shift towards online multiplayer games. With the ability to connect with other players from around the world, online multiplayer games have become immensely popular. This trend has been further fueled by the rise of esports, where professional gamers compete in organized tournaments. The popularity of online multiplayer games has led to an increase in the demand for downloadable games that offer multiplayer functionality.

    Local special circumstances:
    Bahrain, being a small island nation with a relatively small population, has a close-knit gaming community. This has created a strong sense of community among gamers, leading to the growth of local gaming events and tournaments. These events provide opportunities for gamers to connect and compete with each other, further driving the demand for downloadable games.

    Underlying macroeconomic factors:
    The growth of the Download Games market in Bahrain can also be attributed to favorable macroeconomic factors. The country has a strong economy and a high standard of living, which enables consumers to spend on leisure activities such as gaming. Additionally, Bahrain has a young population, with a significant proportion of the population being under the age of 30. This demographic is more likely to be tech-savvy and interested in gaming, contributing to the growth of the market. In conclusion, the Download Games market in Bahrain is experiencing significant growth due to customer preferences for digital gaming, the rise of mobile gaming, and the popularity of online multiplayer games. Local special circumstances, such as a close-knit gaming community, further contribute to the growth of the market. Favorable macroeconomic factors, including a strong economy and a young population, also play a role in driving the demand for downloadable games.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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