Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Media
  4. Games

Games Live Streaming - Australia & Oceania

Australia & Oceania
  • In Australia & Oceania, revenue in the Games Live Streaming market market is projected to reach US$277.30m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.39%, leading to a projected market volume of US$377.90m by 2029.
  • The number of users in the Games Live Streaming market market in Australia & Oceania is anticipated to amount to 8.9m users by 2029.
  • User penetration is forecasted to be 15.1% in 2024 and is expected to increase to 19.5% by 2029.
  • In a global context, the majority of revenue will be generated China, which is projected to reach US$2.58bn in 2024.
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Australia & Oceania is projected to reach US$42.33 in 2024.
  • Australia's games live streaming market is witnessing a surge in popularity, driven by increased engagement from younger audiences and the rise of esports culture.

Definition:

Games live streaming refers to the practice of broadcasting video gameplay and commentary in real-time to an online audience. The market for games live streaming encompasses a wide range of platforms, services, and products, including streaming platforms.

Additional Notes:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through advertising and consumer spending on subscriptions and gifts. Market numbers for Esports live streaming are also featured in the Esports market. Key players in the market are live streaming platforms, such as Twitch, Youtube Gaming or Facebook Gaming. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Live streaming advertising, such as ads on Twitch
  • Consumer spending on platforms, such as subscriptions or donations to streamers on e.g. Twitch
  • Sponsorships for special status of streamers, such as being a Twitch partnered streamer
  • Live streaming of non-related gaming content, such as In Real Life content on Twitch, e.g. cooking

Out-Of-Scope

  • Live streaming TV content, such as television streams
  • Any form of live streams not provided on gaming streaming platforms (Twitch, YouTube Gaming, Facebook Gaming, etc.), such as Instagram or TikTok live streams
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Games Live Streaming market in Australia & Oceania has been experiencing significant growth in recent years. Customer preferences for convenient and immersive gaming experiences, along with advancements in technology and internet infrastructure, have contributed to the increasing popularity of live streaming platforms in the region.

    Customer preferences:
    Gamers in Australia & Oceania have shown a strong preference for live streaming platforms due to the convenience and interactivity they offer. Live streaming allows gamers to watch their favorite games being played in real-time, providing a sense of community and engagement. It also allows them to interact with the streamer and other viewers through chat features, creating a more social gaming experience. Additionally, live streaming platforms often provide additional content such as tutorials, tips, and behind-the-scenes footage, further enhancing the overall gaming experience for users.

    Trends in the market:
    One of the key trends in the Games Live Streaming market in Australia & Oceania is the rise of local content creators and streamers. As the market has grown, many individuals in the region have started their own gaming channels and platforms, attracting a dedicated local audience. This has led to the emergence of a vibrant gaming community in Australia & Oceania, with local streamers gaining popularity and recognition both locally and internationally. Another trend in the market is the increasing popularity of esports tournaments and events. Esports, or competitive gaming, has gained significant traction in Australia & Oceania, with a growing number of professional teams and players. Live streaming platforms have become a key medium for broadcasting and watching esports tournaments, with viewership numbers reaching record highs. This trend has further fueled the growth of the Games Live Streaming market in the region.

    Local special circumstances:
    Australia & Oceania is a geographically diverse region with varying levels of internet infrastructure. While countries like Australia and New Zealand have well-developed internet infrastructure, some smaller island nations may face challenges in terms of connectivity and bandwidth. However, advancements in technology and increased investment in internet infrastructure are helping to bridge this gap, making live streaming more accessible to a wider audience in the region.

    Underlying macroeconomic factors:
    The growing Games Live Streaming market in Australia & Oceania can also be attributed to the overall growth of the gaming industry in the region. The increasing popularity of gaming as a form of entertainment, coupled with the rise of mobile gaming, has created a favorable environment for the development of live streaming platforms. Additionally, the region's strong economy and high disposable income levels have contributed to the growth of the market, as consumers are willing to invest in gaming-related experiences and content. In conclusion, the Games Live Streaming market in Australia & Oceania is experiencing significant growth due to customer preferences for convenient and immersive gaming experiences, the rise of local content creators and esports events, and the overall growth of the gaming industry in the region. Despite varying levels of internet infrastructure, advancements in technology and increased investment are helping to make live streaming more accessible to a wider audience. The region's strong economy and high disposable income levels further support the growth of the market.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Games: market data & analysis - BackgroundGames: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Live streaming - statistics & facts

    Live video content is no longer a novelty. In the entertainment industry, the popularity of live streaming as a format has been linked to the gaming world. Almost thirty percent of internet users worldwide watched live streaming content weekly in the last quarter of 2023. Breaking news and sports were the most popular categories of livestream videos among U.S. audiences as of March 2024.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.