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Cloud Gaming - Spain

Spain
  • In Spain, revenue in the Cloud Gaming market market is projected to reach US$110.50m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 30.46%, leading to a projected market volume of US$417.70m by 2029.
  • Within the Cloud Gaming market market in Spain, the number of readers is anticipated to reach 6.3m users by 2029.
  • User penetration in Spain will be 10.5% in 2024 and is expected to increase to 13.4% by 2029.
  • The average revenue per user (ARPU) in Spain is expected to amount to US$22.21.
  • In a global context, the majority of revenue in the Cloud Gaming market market will be generated the United States, which is projected to reach US$1.94bn in 2024.
  • In Spain, the cloud gaming market is rapidly gaining traction as consumers increasingly seek immersive gaming experiences without the need for high-end hardware.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass

Out-Of-Scope

  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Cloud Gaming market in Spain is experiencing significant growth and development. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors are all contributing to this growth. Customer preferences in Spain are shifting towards cloud gaming due to its convenience and accessibility. With cloud gaming, users can play high-quality games on any device without the need for expensive hardware or physical game copies. This appeals to a wide range of consumers, from casual gamers to hardcore enthusiasts. Additionally, cloud gaming platforms often offer a diverse library of games, allowing users to explore different genres and titles. Trends in the market are also driving the growth of cloud gaming in Spain. One major trend is the increasing demand for streaming services. With the rise of platforms like Netflix and Spotify, consumers are becoming more accustomed to accessing content on-demand. This trend has extended to the gaming industry, with cloud gaming platforms offering a similar streaming experience for games. Furthermore, advancements in technology, such as faster internet speeds and improved streaming capabilities, have made cloud gaming more feasible and appealing to consumers. Local special circumstances in Spain further contribute to the growth of the cloud gaming market. Spain has a strong gaming culture, with a large population of gamers and a thriving esports scene. This creates a favorable environment for cloud gaming platforms to establish a presence in the market. Additionally, Spain has a high smartphone penetration rate, with many consumers relying on their mobile devices for entertainment. This presents an opportunity for cloud gaming platforms to target mobile gamers and expand their user base. Underlying macroeconomic factors also play a role in the development of the cloud gaming market in Spain. The country has a strong economy and a high disposable income, allowing consumers to spend on entertainment and gaming services. Furthermore, Spain has a well-developed internet infrastructure, with widespread access to high-speed internet. This facilitates the seamless streaming experience required for cloud gaming. In conclusion, the Cloud Gaming market in Spain is growing due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The convenience and accessibility of cloud gaming, along with the increasing demand for streaming services, are driving its popularity. Spain's strong gaming culture, high smartphone penetration rate, and robust internet infrastructure further contribute to the growth of the market. With these factors in place, the cloud gaming market in Spain is expected to continue expanding in the coming years.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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