Download Games - Spain

  • Spain
  • In Spain, revenue in the Download Games market market is projected to reach US$203.70m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.51%, leading to a projected market volume of US$219.60m by 2029.
  • The number of users in the Download Games market market in Spain is anticipated to amount to 9.6m users by 2029.
  • User penetration in Spain will be 19.9% in 2024 and is expected to increase to 20.3% by 2029.
  • In a global context, the majority of revenue will be generated the United States, with a forecast of US$5,054.00m in 2024.
  • The average revenue per user (ARPU) in the Download Games market market in Spain is projected to be US$21.62 in 2024.
  • In Spain, the download games market is increasingly driven by mobile gaming preferences, reflecting a shift towards more accessible and on-the-go entertainment options.

Key regions: India, Japan, China, Europe, France

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Download Games market in Spain has been experiencing significant growth in recent years.

Customer preferences:
Spanish consumers have shown a strong preference for downloading games rather than purchasing physical copies. This shift in preference can be attributed to several factors. Firstly, downloading games offers convenience as consumers can access their favorite games instantly without having to visit a store or wait for delivery. Secondly, downloading games allows for easy updates and patches, ensuring that consumers always have the latest version of their favorite games. Finally, downloading games often offers a wider selection and availability of titles compared to physical copies.

Trends in the market:
One of the key trends in the Download Games market in Spain is the increasing popularity of mobile gaming. With the widespread adoption of smartphones and tablets, more and more consumers are turning to mobile devices as their primary gaming platform. This trend is driven by the convenience and portability of mobile devices, as well as the availability of a wide range of high-quality games on app stores. As a result, mobile gaming has become a lucrative market segment in Spain, attracting both casual and hardcore gamers. Another trend in the Download Games market in Spain is the rise of subscription-based gaming services. These services offer consumers access to a library of games for a monthly fee, eliminating the need for individual game purchases. This model has gained traction in Spain as it provides consumers with a cost-effective way to access a large variety of games. Additionally, subscription-based gaming services often offer exclusive discounts and benefits to subscribers, further incentivizing consumers to opt for this model.

Local special circumstances:
Spain has a vibrant gaming culture, with a large and active community of gamers. This has contributed to the growth of the Download Games market in the country, as gamers are eager to explore new titles and engage with the gaming community. The popularity of gaming events and conventions in Spain also reflects the strong interest in gaming among the local population.

Underlying macroeconomic factors:
The growth of the Download Games market in Spain can be attributed to several underlying macroeconomic factors. Firstly, Spain has a high smartphone penetration rate, with a large portion of the population owning a smartphone. This provides a strong foundation for the growth of mobile gaming in the country. Secondly, the increasing availability of high-speed internet connections has made it easier for consumers to download games quickly and efficiently. Finally, the relatively affordable cost of downloading games compared to purchasing physical copies has made downloading games an attractive option for consumers in Spain.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)