AR & VR - Spain

  • Spain
  • Revenue in Spain's AR & VR market is projected to reach US$749.6m in 2024.
  • The market is expected to grow at an annual rate of 9.57% (CAGR 2024-2029), resulting in a projected market volume of US$1,184.0m by 2029.
  • Among the different segments, the largest market is VR Hardware, with a market volume of US$245.8m0.00 in 2024.
  • The United States generates the most revenue in the AR & VR market, with a projected market volume of US$10,900.0m in 2024.
  • In terms of users, the number of AR & VR market users in Spain is expected to amount to 36.3m users by 2029.
  • The user penetration rate is projected to be 73.6% in 2024 and is expected to reach 76.9% by 2029.
  • The average revenue per user (ARPU) is expected to be US$21.4.
  • Please note that the revenue values mentioned here only account for B2C revenues.
  • This means that the displayed market share of B2C covers 0.00 of the total market (B2C & B2B).
  • Spain is experiencing a surge in AR & VR adoption, with companies like Virtualware leading the way in creating immersive experiences.
 
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Analyst Opinion

The AR & VR market in Spain has been experiencing steady growth in recent years, driven by increasing customer preferences for immersive and interactive experiences.

Customer preferences:
Customers in Spain are increasingly seeking out immersive and interactive experiences, which has fueled the demand for AR and VR technologies. With the growing popularity of gaming, entertainment, and tourism sectors, consumers are looking for innovative and engaging ways to experience these industries. Additionally, there is a rising interest in using AR and VR technologies in education and training, as they offer a more interactive and realistic learning experience.

Trends in the market:
One of the key trends in the AR & VR market in Spain is the adoption of these technologies by businesses across various industries. Companies are leveraging AR and VR to enhance customer experiences, improve training programs, and boost productivity. For example, in the retail sector, businesses are using AR to create virtual fitting rooms and enhance the shopping experience, while in the real estate industry, VR is being used to provide virtual property tours. Additionally, there is a growing trend of using AR and VR in healthcare for medical training, patient education, and therapy. Another trend in the market is the development of AR and VR content and applications specific to the Spanish market. Local developers and content creators are focusing on creating experiences that cater to the preferences and interests of Spanish consumers. This includes developing AR and VR applications that showcase Spanish culture, history, and tourist attractions.

Local special circumstances:
Spain is known for its rich cultural heritage and vibrant tourism industry. This presents a unique opportunity for the AR & VR market, as these technologies can be used to enhance the tourist experience by providing virtual tours, interactive exhibits, and historical reenactments. The use of AR and VR in tourism allows visitors to have a more immersive and engaging experience, while also promoting the country's cultural and historical assets.

Underlying macroeconomic factors:
The growth of the AR & VR market in Spain is also influenced by several macroeconomic factors. The country has a strong and stable economy, which provides a favorable environment for businesses to invest in emerging technologies. Additionally, the increasing availability of high-speed internet and the widespread adoption of smartphones have contributed to the growth of the AR & VR market, as these technologies are essential for delivering immersive experiences. In conclusion, the AR & VR market in Spain is experiencing growth due to increasing customer preferences for immersive and interactive experiences. Businesses across various industries are adopting these technologies to enhance customer experiences, improve training programs, and boost productivity. The development of AR and VR content specific to the Spanish market and the country's vibrant tourism industry further contribute to the growth of the market. The strong and stable economy, coupled with the increasing availability of high-speed internet and smartphones, provides a favorable environment for the AR & VR market to thrive in Spain.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the AR & VR market. AR and VR enable consumers to experience a new dimension, using either a headset or installed units, as they combine the real and virtual worlds. Consumer revenue figures refer to revenues relating to AR hardware, AR software, VR hardware, VR software, and spending on AR and VR advertising. Both digital and non-digital revenues are included.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market market. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports. In addition, we use relevant key market indicators and data from country-specific associations, such as consumer spending, internet penetration, 4G coverage, and historical developments. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The market is updated twice a year in case market dynamics change. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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