Cloud Gaming - MENA

  • MENA
  • Revenue in the Cloud Gaming market market in MENA is forecasted to reach US$80.13m in 2024.
  • The market is projected to exhibit an annual growth rate (CAGR 2024-2029) of 28.51%, leading to an estimated market volume of US$280.80m by 2029.
  • By 2029, the number of users in the Cloud Gaming market market in MENA is anticipated to reach 0.00.
  • User penetration is set to be 0.00 in 2024 and is projected to reach 0.00 by 2029.
  • The average revenue per user (ARPU) is forecasted to be 0.00.
  • When compared globally, the in the United States is expected to generate the most revenue, amounting to US$1,938.00m in 2024.
  • In MENA, Cloud Gaming is rapidly gaining traction in the Media market, revolutionizing how consumers access and enjoy interactive entertainment content.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in the Middle East and North Africa (MENA) region is experiencing significant growth and development.

Customer preferences:
Customers in the MENA region are increasingly embracing cloud gaming as a convenient and accessible way to enjoy high-quality gaming experiences. The ability to play games on-demand, without the need for expensive gaming hardware, appeals to a wide range of gamers. Additionally, the growing popularity of mobile gaming in the region has further fueled the demand for cloud gaming services, as it allows gamers to play their favorite titles on their smartphones or tablets.

Trends in the market:
One of the key trends in the MENA cloud gaming market is the emergence of local and regional cloud gaming platforms. These platforms cater specifically to the preferences and needs of gamers in the region, offering localized content, language support, and payment options. This localization strategy has proven successful in attracting a larger user base and establishing a strong foothold in the market. Another trend is the increasing partnerships between cloud gaming providers and telecommunications companies in the MENA region. These partnerships leverage the existing infrastructure and customer base of telecom companies to provide seamless and affordable access to cloud gaming services. By bundling cloud gaming subscriptions with mobile data plans or broadband services, these partnerships make cloud gaming more accessible to a wider audience.

Local special circumstances:
The MENA region has a large and growing population of young gamers who are eager to embrace new gaming technologies. This demographic factor, coupled with the rising disposable income and increasing internet penetration in the region, creates a favorable environment for the growth of the cloud gaming market. Furthermore, the MENA region has a vibrant gaming culture, with a strong community of gamers and a growing number of gaming events and tournaments. This cultural context further contributes to the demand for cloud gaming services.

Underlying macroeconomic factors:
The MENA region has been witnessing rapid economic development, with several countries experiencing strong GDP growth and increased consumer spending. This economic prosperity has led to an increase in discretionary income, allowing more consumers to afford cloud gaming subscriptions and related services. Additionally, the region's governments have been investing in digital infrastructure and promoting innovation, creating an enabling environment for the growth of the cloud gaming market. In conclusion, the Cloud Gaming market in the MENA region is experiencing significant growth and development due to the preferences of customers for convenient and accessible gaming experiences, the emergence of local and regional cloud gaming platforms, partnerships with telecommunications companies, the large population of young gamers, the vibrant gaming culture, and the underlying macroeconomic factors of economic development and government support. These factors combined create a promising outlook for the future of cloud gaming in the MENA region.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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