Gaming Hardware - MENA

  • MENA
  • In MENA, revenue in the Gaming Hardware market market is projected to reach US$8.13bn in 2024.
  • Revenue in this region is expected to show an annual growth rate (CAGR 2024-2029) of 9.00%, resulting in a projected market volume of US$12.51bn by 2029.
  • Furthermore, the number of users in MENA's Gaming Hardware market market is expected to amount to 14.2m users by 2029.
  • User penetration in MENA will be 2.1% in 2024 and is anticipated to increase to 2.4% by 2029.
  • The average revenue per user (ARPU) in this market is expected to amount to US$0.69k.
  • In global comparison, it is noteworthy that most revenue will be generated China (US$33,310.00m in 2024).
  • The MENA region is witnessing a surge in demand for high-performance gaming hardware, driven by a rapidly growing youth demographic and increasing digital engagement.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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