Cricket - Americas

  • Americas
  • Revenue in the Cricket market is projected to reach US$101.20m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.85%, resulting in a projected market volume of US$110.90m by 2029.
  • In global comparison, most revenue will be generated in India (US$2,275.00m in 2024).
  • The average revenue per user (ARPU) in the Cricket market is projected to amount to US$12.70 in 2024.
  • In the Cricket market, the number of users is expected to amount to 8.3m users by 2029.
  • User penetration in the Cricket market will be at 0.8% in 2024.
 
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Analyst Opinion

The Cricket market in Americas is facing a slow decline in growth rate due to factors such as increasing digitalization in sports, stronger competition from other sports, and the availability of alternate entertainment options. However, the sub-markets of Cricket Media and Ticket Sales continue to show steady growth, driven by the rising fan base and growing interest in the sport.

Customer preferences:
In recent years, there has been a growing trend towards incorporating technology and data into the game of cricket. This has resulted in the rise of new data analytics and player performance tracking tools, allowing teams and players to make data-driven decisions on the field. Additionally, there has been an increase in the popularity of virtual and online cricket games, catering to the growing interest of the younger generation. This shift towards tech-based solutions has also led to the rise of virtual coaching and training programs, providing innovative ways for individuals to improve their cricket skills.

Trends in the market:
In the Americas, the Cricket Market within the Sports Market is seeing an increase in popularity due to its strong presence in the Caribbean and South America. This growth can be attributed to the rising popularity of T20 cricket, which offers fast-paced and high-energy matches. With the rise of social media and live streaming platforms, cricket matches are now more accessible to a global audience, leading to increased viewership and interest in the sport. This trend is expected to continue as cricket becomes more mainstream in the Americas, presenting opportunities for industry stakeholders to tap into this growing market.

Local special circumstances:
In the Americas, the Cricket Market is heavily influenced by the regions strong history and culture surrounding the sport. In countries like India and Jamaica, cricket is deeply ingrained in the national identity, leading to a large and passionate fan base. Additionally, the sports popularity has also been impacted by factors such as historical ties to British colonialism and the availability of proper infrastructure and training facilities. These unique local circumstances play a significant role in shaping the dynamics of the Cricket Market and contribute to its robust growth in the Americas.

Underlying macroeconomic factors:
The Cricket Market within the Sports Market is influenced by macroeconomic factors such as consumer spending, sporting event attendance, and overall economic stability. Countries with a strong economy and high disposable income levels tend to have a higher demand for sports, including cricket. However, changes in fiscal policies or economic downturns can impact consumer spending and weaken the market. Furthermore, global cricket events, such as the World Cup, can stimulate the market by attracting international investments, increasing tourism, and promoting the sports popularity. National economic health, including GDP growth, inflation rates, and unemployment rates, also play a vital role in determining market performance. Therefore, understanding the broader macroeconomic landscape is crucial for predicting and strategizing for the Cricket Market.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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