Basketball Media - Americas

  • Americas
  • Revenue in the Basketball Media market is projected to reach US$6.02bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.14%, resulting in a projected market volume of US$6.37bn by 2029.
  • In global comparison, most revenue will be generated in the United States (US$5,917.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Media market is projected to amount to US$118.30 in 2024.
  • In the Basketball Media market, the number of users is expected to amount to 55.3m users by 2029.
  • User penetration in the Basketball Media market will be at 5.0% in 2024.
 
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Analyst Opinion

The Basketball Media Market in the Americas is witnessing minor growth affected by factors like technological advancements, growing interest in basketball, and the convenience of online services.

Customer preferences:
Consumers in the Basketball Media Market are increasingly gravitating towards streaming services for live games and highlights on mobile and digital channels. Moreover, the rise of social media influencers and digital content creators has transformed the way fans consume basketball-related content, with a growing emphasis on personalized and interactive experiences. This trend is heavily driven by the younger, tech-savvy demographic, who are looking for seamless and on-demand access to their favorite players and teams.

Trends in the market:
In the United States, the Basketball Media market is experiencing a surge in live streaming services for basketball games, with major networks and media companies investing heavily in creating and distributing digital content. In Canada, there is a growing trend of using social media platforms such as Instagram and TikTok to engage with younger audiences and promote basketball content. In Latin America, there is a rise in digital sports media platforms, providing fans with real-time updates and behind-the-scenes content. These trends showcase the increasing demand for digital access to basketball content, requiring industry stakeholders to adapt and invest in innovative strategies to reach and engage with their audiences.

Local special circumstances:
In America, the Basketball Media Market is highly saturated due to the popularity of the sport and its strong presence in mainstream media. However, in countries like China, the market is dominated by online streaming platforms due to the countrys strict regulations on television broadcasting. In Europe, the market is influenced by cultural differences, with countries like Spain and Italy being more passionate about the sport, resulting in higher viewership and revenue for basketball media companies. Additionally, varying levels of internet penetration also play a role in the growth of the market.

Underlying macroeconomic factors:
The Basketball Media Market in Americas is greatly impacted by macroeconomic factors such as overall economic growth, government policies, and consumer spending patterns. As the region experiences economic growth, there is an increase in consumer spending on leisure activities, which includes sports. This, in turn, creates a demand for basketball media content and leads to market growth. Additionally, favorable fiscal policies and increased investments in infrastructure can also positively influence the market, as they create a conducive environment for media companies to expand their reach and attract more viewers. However, any economic slowdown or downturn can have a negative impact on the market, as consumers may cut back on their spending on non-essential items like sports media. Therefore, it is important for the Basketball Media Market to closely monitor and adapt to macroeconomic trends in the region.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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