Basketball Media - Eastern Asia

  • Eastern Asia
  • Revenue in the Basketball Media market is projected to reach US$0.54bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of -2.33%, resulting in a projected market volume of US$0.48bn by 2029.
  • In global comparison, most revenue will be generated in the United States (US$5,917.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Media market is projected to amount to US$7.46 in 2024.
  • In the Basketball Media market, the number of users is expected to amount to 81.8m users by 2029.
  • User penetration in the Basketball Media market will be at 4.4% in 2024.
 
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Analyst Opinion

The Basketball Media Market in Eastern Asia is currently experiencing negligible growth due to factors such as limited television coverage and low demand for online content. However, with the increasing popularity of basketball in the region, there is potential for significant growth in the near future. Factors such as the rising population of younger generations with a strong interest in the sport and the use of social media to promote basketball could potentially impact the markets growth rate.

Customer preferences:
In Eastern Asia, the basketball media market has witnessed a rise in demand for interactive and personalized fan experiences. This shift is driven by the increasing popularity of live streaming and social media platforms, allowing fans to engage with players and teams in real-time. Additionally, there has been a growing preference for more diverse and innovative content, such as behind-the-scenes footage and player interviews. This trend is influenced by cultural values of community and connectivity, as well as the younger demographics desire for immersive and authentic experiences.

Trends in the market:
In Eastern Asia, the Basketball Media Market within the Sports Market is experiencing significant growth due to the increasing popularity of online streaming platforms and social media. This trend is driven by the growing demand for immediate access to live games, highlights, and player interviews. As a result, major players in the industry are investing in digital content and partnerships with social media platforms to expand their reach and engage with fans. This trajectory is expected to continue, with the market projected to reach $2.7 billion by 2026. This trend not only benefits media companies but also offers opportunities for new revenue streams, such as e-commerce and advertising partnerships. To stay competitive, stakeholders must adapt to the evolving digital landscape and leverage innovative technologies to deliver high-quality and engaging content to consumers. Failure to do so could result in missed opportunities and loss of market share.

Local special circumstances:
In Eastern Asia, the Basketball Media Market is heavily influenced by the regions love for basketball and its technologically advanced population. In countries like China and South Korea, the market is driven by the popularity of live sports streaming platforms, while Japans market is dominated by traditional media companies. Additionally, the strict government regulations on media rights and ownership also play a significant role in shaping the market. In countries like China, the media market is heavily influenced by the governments policies and restrictions, leading to the rise of state-owned media companies. Similarly, South Korea has strict regulations on foreign ownership, which restrict the entry of international media players in the market. These unique factors contribute to the dynamic and competitive nature of the Basketball Media Market in Eastern Asia within the overall Sports Market.

Underlying macroeconomic factors:
The Eastern Asian region, which includes countries such as China, Japan, and South Korea, is a key player in the global Basketball Market and also holds great potential for growth in the Basketball Media Market. Factors such as rapid economic development, increasing urbanization, and growing disposable incomes are driving the demand for sports and media consumption in this region. Moreover, the rise of digital platforms and technologies in the sports industry is providing consumers with enhanced access to basketball content and driving the growth of the Basketball Media Market. In addition to these local factors, the global economic landscape, including factors such as trade policies, currency fluctuations, and economic growth, also has a significant impact on the performance of the Basketball Media Market in Eastern Asia. For instance, a downturn in the global economy could result in reduced consumer spending on sports and media, which would ultimately affect the market growth of the Basketball Media Market in this region.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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