American Football Ticket Sales - Eastern Asia

  • Eastern Asia
  • Revenue in the American Football Ticket Sales market is projected to reach US$28.21m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.12%, resulting in a projected market volume of US$39.79m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$3,592.00m in 2024).
  • The average revenue per user (ARPU) in the American Football Ticket Sales market is projected to amount to US$45.94 in 2024.
  • In the American Football Ticket Sales market, the number of users is expected to amount to 0.6m users by 2029.
  • User penetration in the American Football Ticket Sales market will be at 0.0% in 2024.
 
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Analyst Opinion

The American Football Ticket Sales Market in Eastern Asia has seen slow growth due to factors like limited interest in American football in the region, competition from other sports, and high ticket prices.

Customer preferences:
With the growing popularity of American football in Eastern Asia, there has been a notable increase in demand for digital ticket sales and digital event experiences. This shift is driven by the increasing adoption of digital solutions for purchasing tickets and attending live events, as well as the need for remote access to sporting events due to the busy and hectic modern lifestyles of consumers in this region. Additionally, there has been a rise in mobile ticket sales and virtual event experiences, catering to the preferences of younger generations who are more tech-savvy and value convenience and accessibility.

Trends in the market:
In Eastern Asia, there is a rising demand for mobile ticketing platforms and e-commerce solutions for American football ticket sales. In the US, the popularity of online streaming services is contributing to a decline in physical ticket sales, prompting event organizers to develop innovative digital platforms for ticket purchases and delivery. This trend is also observed in American football ticket sales, as more fans prefer the convenience of purchasing tickets online. In addition, the increasing use of social media and targeted marketing has allowed teams and event organizers to reach a wider audience and boost ticket sales. Going forward, the integration of virtual and augmented reality technology in ticketing and fan engagement is expected to further enhance the ticketing experience for American football fans and attract more sales in the market.

Local special circumstances:
In Eastern Asia, the American football market faces unique challenges due to its lack of popularity in the region compared to other sports. Ticket sales are heavily influenced by cultural preferences, whereby traditional sports like baseball and soccer take precedence. Additionally, regulatory limitations on foreign ownership of teams and strict visa requirements for foreign players hinder the growth of the market. These factors contribute to a lower demand for tickets and limited market potential for American football in Eastern Asia compared to other regions.

Underlying macroeconomic factors:
The American Football Ticket Sales Market within the Sports Market is influenced by macroeconomic factors such as consumer spending, employment rates, and overall economic health. In countries with high levels of disposable income and robust job opportunities, ticket sales for American football games tend to be higher. Government fiscal policies also play a role, as subsidies and tax incentives can impact consumer purchasing power. Global economic trends, such as fluctuations in currency exchange rates, can also have an impact on the market. Moreover, the strong cultural presence and popularity of American football in countries like Japan and South Korea contribute to the sustained ticket sales for this market in Eastern Asia.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on ticket spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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