Mobile Games - Southern Africa

  • Southern Africa
  • Revenue in the Mobile Games market is projected to reach US$111.50m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.42%, resulting in a projected market volume of US$152.20m by 2029.
  • In the Mobile Games market, the number of users is expected to amount to 19.6m users by 2029.
  • User penetration will be 23.3% in 2024 and is expected to hit 26.6% by 2029.
  • In global comparison, most revenue will be generated in China (US$34,660.00m in 2024).
  • The average revenue per user (ARPU) in the Mobile Games market is projected to amount to US$6.84 in 2024.

Key regions: Japan, Germany, South Korea, China, Asia

 
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Analyst Opinion

The Mobile Games market in Southern Africa has been experiencing significant growth in recent years. Customer preferences for mobile gaming have shifted towards more immersive and interactive experiences, driving the demand for high-quality games. This trend is fueled by the increasing availability of smartphones and the growing adoption of mobile internet in the region.

Customer preferences:
Southern African consumers have shown a strong preference for mobile games that offer engaging gameplay and social interaction. Multiplayer games, especially those that allow players to compete against friends or join online communities, have gained popularity. Additionally, there is a growing demand for mobile games that incorporate local cultural elements and storytelling, providing a sense of familiarity and connection for players in the region.

Trends in the market:
The Mobile Games market in Southern Africa has witnessed a surge in the popularity of casual and hyper-casual games. These games are easy to pick up and play, making them accessible to a wide range of users. Furthermore, the freemium model, where games are initially free to download but offer in-app purchases for additional features or content, has become prevalent. This model allows developers to generate revenue while providing users with the option to enjoy the game without making a financial commitment.

Local special circumstances:
One of the unique aspects of the Mobile Games market in Southern Africa is the prevalence of mobile payment systems. Many consumers in the region do not have access to traditional banking services, but they can make payments through mobile money platforms. This has facilitated monetization for game developers, as they can offer in-app purchases and subscriptions that can be easily paid for using mobile money.

Underlying macroeconomic factors:
The growth of the Mobile Games market in Southern Africa is also influenced by macroeconomic factors. The region has experienced a steady increase in smartphone penetration, driven by declining device prices and improved network infrastructure. As more people gain access to smartphones, the potential customer base for mobile games expands. Additionally, the rising disposable income in some countries in the region has contributed to increased spending on entertainment, including mobile games. In conclusion, the Mobile Games market in Southern Africa is thriving due to customer preferences for immersive and social gaming experiences, the popularity of casual and hyper-casual games, and the availability of mobile payment systems. The underlying macroeconomic factors, such as increased smartphone penetration and rising disposable income, have also played a significant role in driving the growth of the market. As the region continues to embrace mobile technology, the Mobile Games market is expected to further expand in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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