Gaming Hardware - Southern Africa

  • Southern Africa
  • Revenue in the Gaming Hardware market is projected to reach US$798.50m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 8.16%, resulting in a projected market volume of US$1,182.00m by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 1.5m users by 2029.
  • User penetration will be 1.8% in 2024 and is expected to hit 2.0% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$0.62k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Southern Africa has been experiencing significant growth in recent years. Customer preferences in the region have shifted towards more immersive and realistic gaming experiences, leading to an increased demand for high-performance gaming hardware. Gamers in Southern Africa are increasingly looking for gaming PCs, consoles, and accessories that can handle the latest graphics-intensive games and provide smooth gameplay. Additionally, there is a growing interest in virtual reality (VR) gaming, with consumers seeking VR headsets and other related hardware. One of the key trends in the market is the rising popularity of esports in Southern Africa. Esports tournaments and events are attracting a large number of participants and spectators, creating a need for gaming hardware that can support competitive gaming. This trend has led to an increased demand for gaming mice, keyboards, and monitors with high refresh rates and low latency. Another trend in the market is the growing focus on local game development. Southern Africa has seen a rise in the number of independent game developers, creating a demand for gaming hardware that can support game development and testing. This includes powerful PCs with high processing power and graphics capabilities, as well as game development software and tools. Local special circumstances in Southern Africa, such as limited access to high-speed internet in some areas, have also influenced the gaming hardware market. Gamers in these areas may prefer gaming consoles over PCs, as consoles do not require a constant internet connection for gameplay. Additionally, affordability is a key factor for many consumers in the region, leading to a preference for mid-range gaming hardware that offers a good balance between performance and price. Underlying macroeconomic factors, such as the growth of the middle class and increasing disposable incomes in Southern Africa, have contributed to the development of the gaming hardware market. As more people have the means to afford gaming hardware, the market has expanded. Furthermore, the increasing penetration of smartphones in the region has also played a role in the growth of the gaming hardware market, with mobile gaming becoming increasingly popular. In conclusion, the Gaming Hardware market in Southern Africa is experiencing growth due to customer preferences for immersive gaming experiences, the rise of esports and local game development, local special circumstances, and underlying macroeconomic factors. As the market continues to develop, it is expected that there will be a greater demand for high-performance gaming hardware and a continued focus on local game development.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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