In-game Advertising - Southern Africa

  • Southern Africa
  • Revenue in the In-game Advertising market is projected to reach US$78.77m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 9.43%, resulting in a projected market volume of US$123.60m by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$3.94.
  • In global comparison, most revenue will be generated in China (US$46,610.00m in 2024).

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Southern Africa is experiencing significant growth and development due to several key factors.

Customer preferences:
Customers in Southern Africa are increasingly engaging with digital media and spending more time playing video games. This has created a lucrative opportunity for advertisers to reach their target audience through in-game advertising. Additionally, the rise in mobile gaming has further fueled the demand for in-game advertising as more people are accessing games through their smartphones.

Trends in the market:
One of the major trends in the In-game Advertising market in Southern Africa is the adoption of programmatic advertising. Programmatic advertising allows advertisers to automate the buying and selling of ad space in real-time, optimizing the targeting and delivery of ads to the right audience. This trend has gained traction in Southern Africa as advertisers seek more efficient and effective ways to reach their target customers. Another trend in the market is the integration of native advertising within games. Native advertising seamlessly blends with the game environment, providing a non-intrusive and more immersive experience for players. This form of advertising has gained popularity as it enhances the overall gaming experience while still delivering brand messages to the players.

Local special circumstances:
Southern Africa has a diverse and growing gaming community, with a significant number of gamers from different age groups and backgrounds. This diversity presents a unique opportunity for advertisers to tailor their in-game advertising campaigns to specific demographics and interests. Advertisers can leverage this diversity to create targeted and personalized ads that resonate with the local gaming community.

Underlying macroeconomic factors:
The growing economy in Southern Africa has contributed to the development of the In-game Advertising market. As disposable incomes increase, more people are able to afford gaming consoles, smartphones, and other gaming devices, leading to a larger player base. This growing market presents a lucrative opportunity for advertisers to reach a wider audience through in-game advertising. Furthermore, the increasing internet penetration and access to high-speed internet have also played a crucial role in the growth of the market. With more people having access to the internet, the number of online gamers has surged, creating a larger audience for in-game advertising. In conclusion, the In-game Advertising market in Southern Africa is experiencing significant growth and development due to the increasing customer preferences for digital media and gaming, the adoption of programmatic advertising, the integration of native advertising within games, the diverse and growing gaming community in the region, and the underlying macroeconomic factors such as the growing economy and increasing internet penetration. Advertisers in Southern Africa have a unique opportunity to leverage these trends and circumstances to effectively reach their target audience through in-game advertising.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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