Cloud Gaming - Northern Africa

  • Northern Africa
  • The revenue in the Cloud Gaming market market in Northern Africa is forecasted to reach US$11.54m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 29.22%, leading to a projected market volume of US$41.58m by 2029.
  • It is expected that in the Cloud Gaming market market in Northern Africa, the number of users will reach 1.6m users by 2029.
  • The user penetration is projected to be 0.5% in 2024 and is estimated to reach 0.6% by 2029.
  • The average revenue per user (ARPU) is forecasted to be US$9.02.
  • When compared globally, the in the United States is expected to generate the most revenue (US$1,938.00m in 2024).
  • In Northern Africa, Cloud Gaming subscriptions are rapidly gaining popularity, revolutionizing the media market with on-demand gaming services.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in Northern Africa is experiencing significant growth and development.

Customer preferences:
Customers in Northern Africa are increasingly attracted to the convenience and accessibility of cloud gaming. With the rise of mobile devices and improved internet connectivity, consumers are looking for ways to enjoy high-quality gaming experiences without the need for expensive gaming hardware. Cloud gaming allows them to stream games directly to their devices, eliminating the need for physical game discs or downloads. This appeals to a wide range of consumers, from casual gamers to dedicated enthusiasts.

Trends in the market:
One of the key trends in the cloud gaming market in Northern Africa is the growing popularity of subscription-based gaming services. These services offer a wide variety of games for a monthly fee, providing consumers with a cost-effective way to access a large library of titles. This trend is driven by the desire for affordability and the increasing availability of high-speed internet connections, which enable smooth streaming of games. Another trend in the market is the emergence of local cloud gaming platforms. While global platforms have a presence in the region, local companies are also entering the market to cater to the specific preferences and needs of Northern African gamers. These local platforms often offer localized content, language support, and customer service, which resonates well with the local population.

Local special circumstances:
Northern Africa has a young and tech-savvy population, which contributes to the growth of the cloud gaming market. The region has a large percentage of millennials and Gen Z individuals who are enthusiastic about gaming and are early adopters of new technologies. This demographic factor, combined with the increasing availability of affordable smartphones and internet connectivity, creates a favorable environment for the expansion of cloud gaming in the region.

Underlying macroeconomic factors:
The growth of the cloud gaming market in Northern Africa is also influenced by underlying macroeconomic factors. The region has been experiencing economic growth and rising disposable incomes, which allow more consumers to afford gaming-related expenses. Additionally, governments in the region are investing in digital infrastructure, including the expansion of broadband networks, which further supports the development of the cloud gaming market. In conclusion, the Cloud Gaming market in Northern Africa is witnessing significant growth and development due to customer preferences for convenience and accessibility, the emergence of subscription-based gaming services, the rise of local cloud gaming platforms, the young and tech-savvy population, and favorable macroeconomic factors. As these trends continue, the market is expected to expand further in the coming years, providing opportunities for both global and local players in the industry.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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