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Gaming Hardware - Northern Africa

Northern Africa
  • In Northern Africa, revenue in the Gaming Hardware market market is projected to reach US$1.92bn in 2024.
  • This market is expected to exhibit an annual growth rate (CAGR 2024-2029) of 10.02%, leading to a projected market volume of US$3.10bn by 2029.
  • The number of users in the Gaming Hardware market market in Northern Africa is anticipated to amount to 5.4m users by 2029.
  • User penetration is expected to be 1.7% in 2024 and is forecasted to rise to 1.9% by 2029.
  • The average revenue per user (ARPU) in this region is projected to reach US$444.60.
  • In a global context, the most significant revenue is expected to be generated China, which is projected to achieve US$33.31bn in 2024.
  • As Northern Africa's gaming hardware market expands, a growing consumer appetite for advanced technology is driving innovative gaming experiences and competitive e-sports initiatives.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
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Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Northern Africa has been experiencing significant growth in recent years, driven by a combination of factors such as increasing disposable income, changing customer preferences, and the emergence of local gaming communities. Customer preferences in the region have shifted towards gaming as a popular form of entertainment, with a growing number of individuals investing in gaming hardware. This can be attributed to the increasing popularity of online gaming platforms and the availability of a wide range of gaming titles. Additionally, the younger generation in Northern Africa has shown a strong interest in gaming, leading to a higher demand for gaming hardware. One of the key trends in the market is the rise of eSports in Northern Africa. eSports tournaments and events have gained significant traction in the region, attracting a large number of participants and spectators. This has created a demand for high-performance gaming hardware, including gaming PCs, consoles, and accessories. As a result, gaming hardware manufacturers have been focusing on developing products specifically tailored to the needs of eSports enthusiasts in Northern Africa. Another trend in the market is the increasing popularity of mobile gaming. With the widespread availability of smartphones and affordable data plans, mobile gaming has become a mainstream form of entertainment in Northern Africa. This has led to a growing demand for gaming smartphones and accessories, such as mobile gaming controllers and headphones. Gaming hardware manufacturers have recognized this trend and have been launching products targeting the mobile gaming segment in the region. Local special circumstances in Northern Africa have also contributed to the growth of the gaming hardware market. The region has a large youth population, with a strong interest in technology and gaming. This demographic factor has created a favorable environment for the gaming hardware industry to thrive. Additionally, the increasing internet penetration and improving infrastructure in the region have made it easier for gamers to access online gaming platforms and connect with other players. Underlying macroeconomic factors, such as improving economic conditions and increasing disposable income, have also played a role in the development of the gaming hardware market in Northern Africa. As the economies in the region continue to grow, consumers have more purchasing power to invest in gaming hardware. This has led to an increase in sales of gaming consoles, PCs, and accessories. In conclusion, the Gaming Hardware market in Northern Africa is experiencing significant growth due to changing customer preferences, the rise of eSports, the popularity of mobile gaming, local special circumstances, and underlying macroeconomic factors. As the region continues to develop and the gaming industry expands, the market is expected to further evolve, presenting opportunities for both local and international gaming hardware manufacturers.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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