Gaming Hardware - Northern Africa

  • Northern Africa
  • In Northern Africa, the Gaming Hardware market market is anticipated to achieve a revenue of US$1.92bn by 2024.
  • The revenue is forecasted to demonstrate an annual growth rate (CAGR 2024-2029) of 10.06%, leading to a market volume projection of US$3.10bn by 2029.
  • By 2029, the number of users in the Gaming Hardware market sector is expected to reach 5.4m users.
  • User penetration is set to be 1.7% in 2024, with an anticipated increase to 1.9% by 2029.
  • The average revenue per user (ARPU) is projected to be US$444.60.
  • When compared globally, in China is expected to generate the most revenue, amounting to US$33,310.00m in 2024.
  • In Northern Africa, the demand for high-performance gaming hardware is on the rise, driven by a growing interest in eSports and online gaming.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Northern Africa has been experiencing significant growth in recent years, driven by a combination of factors such as increasing disposable income, changing customer preferences, and the emergence of local gaming communities. Customer preferences in the region have shifted towards gaming as a popular form of entertainment, with a growing number of individuals investing in gaming hardware. This can be attributed to the increasing popularity of online gaming platforms and the availability of a wide range of gaming titles. Additionally, the younger generation in Northern Africa has shown a strong interest in gaming, leading to a higher demand for gaming hardware. One of the key trends in the market is the rise of eSports in Northern Africa. eSports tournaments and events have gained significant traction in the region, attracting a large number of participants and spectators. This has created a demand for high-performance gaming hardware, including gaming PCs, consoles, and accessories. As a result, gaming hardware manufacturers have been focusing on developing products specifically tailored to the needs of eSports enthusiasts in Northern Africa. Another trend in the market is the increasing popularity of mobile gaming. With the widespread availability of smartphones and affordable data plans, mobile gaming has become a mainstream form of entertainment in Northern Africa. This has led to a growing demand for gaming smartphones and accessories, such as mobile gaming controllers and headphones. Gaming hardware manufacturers have recognized this trend and have been launching products targeting the mobile gaming segment in the region. Local special circumstances in Northern Africa have also contributed to the growth of the gaming hardware market. The region has a large youth population, with a strong interest in technology and gaming. This demographic factor has created a favorable environment for the gaming hardware industry to thrive. Additionally, the increasing internet penetration and improving infrastructure in the region have made it easier for gamers to access online gaming platforms and connect with other players. Underlying macroeconomic factors, such as improving economic conditions and increasing disposable income, have also played a role in the development of the gaming hardware market in Northern Africa. As the economies in the region continue to grow, consumers have more purchasing power to invest in gaming hardware. This has led to an increase in sales of gaming consoles, PCs, and accessories. In conclusion, the Gaming Hardware market in Northern Africa is experiencing significant growth due to changing customer preferences, the rise of eSports, the popularity of mobile gaming, local special circumstances, and underlying macroeconomic factors. As the region continues to develop and the gaming industry expands, the market is expected to further evolve, presenting opportunities for both local and international gaming hardware manufacturers.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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